Commit Graph

82 Commits

Author SHA1 Message Date
vlj
18b0c65dd6 Use core context for linux too. 2014-09-26 23:21:09 +02:00
vlj
f41c1497cf Revert "Declare bool in CIrrDeviceLinux"
This reverts commit 35de5d3975.
2014-09-26 23:03:25 +02:00
vlj
35de5d3975 Declare bool in CIrrDeviceLinux 2014-09-26 23:01:45 +02:00
Vincent Lejeune
bd4602fb5d Fix context creation on linux when driver support gl 4.3 2014-09-15 23:39:48 +02:00
vlj
fbe2896460 Use non debug gl ctx in non debug build 2014-09-09 16:57:46 +02:00
Deve
db53dd6767 xrandr: Simplify code a bit.
Fixed some memory leaks.
2014-08-24 17:40:40 +02:00
Deve
c2cf83bb6a xrandr: move restore resolution to separated function because it makes a mess... 2014-08-20 19:44:06 +02:00
Deve
56fa56a38f xrandr: don't restore resolution if output was disconnected during game 2014-08-20 19:44:06 +02:00
Deve
5c4c54bf20 xrandr: make sure that output_id and old_mode are declared 2014-08-20 19:44:06 +02:00
Deve
6a48010644 Fixed compilation error with disabled xrandr 2014-08-20 06:49:38 +02:00
Deve
0dc34b2c0d xrandr: few more checks
- try to run in windowed mode if no output was found
 - close display correctly in case of no output
 - add few warnings
2014-08-18 20:56:30 +02:00
Deve
3e3a27252a xrandr: fixed memory leak 2014-08-16 16:02:22 +02:00
Deve
a9bd12bfab xrandr: use primary output if window manager reports this information 2014-08-16 12:21:55 +02:00
Deve
d45429bf88 First destroy the window, then restore resolution.
This may solve some possible issues with WM fullscreen.
2014-08-15 11:34:16 +02:00
Deve
15b316a9af xrandr: update width and height params when wanted resolution was not found and we get the default one. 2014-08-03 21:56:16 +02:00
Deve
67948dfe28 xrandr: add support for rotated screens 2014-07-31 23:13:03 +02:00
Deve
73b45e71c7 xrandr: fixed issue with fullscreen window which was placed in wrong screen in some window managers.
In some cases main screen may have other position than (0, 0) - fixed it.
2014-07-30 21:30:43 +02:00
Deve
46f73e8ecc Some improvements for xrandr
- choose best available refresh rate
 - if resolution doesn't exist, choose first available
 - other minor changes.

Works fine with Gnome, but I notices some issues on Openbox and Unity.
2014-07-28 19:23:03 +02:00
Deve
992c97258f Few more checks 2014-07-27 20:00:04 +02:00
Deve
0409a84fa0 Remove debug output 2014-07-27 19:36:40 +02:00
Deve
068b88cb4b Rename some variables, free memory etc. 2014-07-27 19:32:12 +02:00
Deve
85dd8d11a9 Add experimental support for multi-monitor on linux using xrandr.
Now you can play STK on one screen and watch TV on the second ;-)

Currently I use first (main) screen. We can detect from which screen STK was executed using xinerama.

Will be improved.
2014-07-27 00:48:34 +02:00
Deve
a56d6405dc Simplify code for checking best refresh rate on linux, which I added previously. 2014-06-25 22:22:54 +02:00
Deve
da41a06ae4 Add fallback for such exotic window managers as "larswm" which don't support netwm.
It's because Cand complains :)
2014-05-22 18:39:28 +02:00
Deve
e8b4926b0b Fixed #1313.
In some cases STK was barely playable because of very low refresh rates (25-30Hz).

This may be caused by last changes in display drivers. I remember that previously refresh rates for resolution were in order from the lowest to the greatest. Now I see it in reversed order.
Irrlicht didn't check refresh rates and always set the last available for specified resolution.

Now we use the highest available refresh rate.

Perhaps we should use xrandr library instead of vidmode. It should be much smarter and maybe would solve some multimonitor issues.
2014-05-12 18:43:36 +02:00
Vincent Lejeune
ae3cf30070 Add a function to query supported glsl ver 2014-03-22 18:36:20 +01:00
Vincent Lejeune
0243546e4d Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
Vincent Lejeune
afd5d1917c Fix Opengl pre 3.0 context creation. 2014-02-02 01:03:01 +01:00
Vincent Lejeune
38fc539520 Enable debug 2014-01-22 18:06:39 +01:00
Deve
dcfd55502c Added experimental change which allow to use alt-tab and other shortcuts on linux when game is run in fullscreen mode.
This method is used in many other projects and should work good. Currently modern games
use window manager fullscreen rather than grab whole mouse and keyboard.

Tested on Gnome, Unity and Openbox and it works well. Though it should be tested also on
other desktop environments.

Also performance impact should be tested.

I added simple workaround for Gnome, which sometimes creates fullscreen window smaller
than display.

If some problems will occur, feel free to revert it.
2014-01-19 21:31:54 +01:00
vincentlj
8a33f14da5 OGL32CTX: Request a 3.0 backward compatible context in linux.
This allows to enable ARB_DEBUG_OUTPUT extension.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14924 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-05 17:48:36 +00:00
hikerstk
974deca5e1 Added our own irrlicht version - not used atm.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-01 02:00:02 +00:00