based) data structures (except for the final call to set the ssg
camera).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2127 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Added new vec3 object, which is used to convert all
sg* data structures to btVector3. Replaced more sg*
data structures using vec3.
3) Replaced all individual red,reen,blue values in .kart
files with a single 'rgb' vector entry.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2047 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2. Changed grand prix challenges so that a win is necessary to complete them.
3. Increased the time in which to complete the city challenge to 5:20.
4. Added some linebreaks to some of the text for the challenges as it was being truncated.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1824 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2. Bugfix: active challenges are now refreshed when a challenge has been
completed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1768 178a84e3-b1eb-0310-8ba1-8eac791a3b58
jungle track are locked now)
2) Fixed gettext handling for windows, added initial
(and by now somewhat outdated) German translation.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1674 178a84e3-b1eb-0310-8ba1-8eac791a3b58
sound packages, and using "*.music" information
files for additional information music.
2) Removed old/unused plib sound support.
3) Moved all .ogg files to either data/music, or
to the tracks where they belong.
4) Moved fonts to data/fonts; wav to data/sfx,
po to data/po, herring to data/herrings,
models to data/models.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1652 178a84e3-b1eb-0310-8ba1-8eac791a3b58
and loading related (very plib specific) functions in the new
loader object.
2) Move *.tkkf files into separate subdirs, and renamed them
to *.kart files.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1619 178a84e3-b1eb-0310-8ba1-8eac791a3b58
1) empty robot templates have been moved from
'tools' to src/robots (documentation was updated),
and are now included in source distributions
Removed tools directory which is now empty.
2) Include documentation in source distributions
(but only player_manual will be installed)
3) Added missing bullet documentation files
and removed unnecessary cmake files.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1588 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Fixed the 'waiting for AI karts' time back to the original value.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1450 178a84e3-b1eb-0310-8ba1-8eac791a3b58
to make less recompile necessary when changing the implementation.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1421 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Added _() to strings that lacked it in display_config.cpp
Removed redundant member variable from display_config.hpp
Added resolution change confirmation gui
Resolutions that are not confirmed are blacklisted and no longer appear in the res list
Screen resolutions that cause crashes are now detected and blacklisted in user_config
If a resolution blacklist exists, then a button is now available on the display_config GUI to clear it
Improved Apply res button on config_display GUI. Now only selects if a new res has been selected
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1383 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Fixed bug in collision detection (a kart-kart crash could cause
a sigsegv).
3) Fixed bug in track loader, which caused somer track objects (e.g.
zipper in bsod castle) not to get the correct pitch/roll, causing
them to 'stick out')
4) Fixed wheelie handling for AI (though wheelies are still disabled
by default, change wheelie-max-speed-ratio to 0.5 to test).
5) Some cleanup of non-bullet code.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1370 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Parameters for rockets etc. can for now be
set in data/*.projectile
2) Fixed bugs causing rockets not to explode (and
potentialy start rotating)
3) Added (somewhat temporarily) some cheats to get
rockets, homing missiles and sparks as F1/2/3
4) Fixed several memory leaks.
5) Fixed (very rare) occurring crash when deleting
phsyics.
6) Started to remove non-bullet physics code
7) Bullet physics is now the default, and it
can not be disabled anymore!!
Important note:
From this revision on, non-bullet physics is NOT
supported anymore, and will (most likely) not
compile. For now a -DBULLET is still necessary (it
is added as default), but the code will be cleaned
up in the near future.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1325 178a84e3-b1eb-0310-8ba1-8eac791a3b58
and build environment. Default is still to build the non-bullet
version, to get bullet, configure with '--enable-bullet'.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1282 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- make mouse axes work like analog axes
- enable display menu for non-Win32 platforms
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1272 178a84e3-b1eb-0310-8ba1-8eac791a3b58