with textures that were not found (due to ealier not completely
finished clean ups).
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* delete star effect in kart destructor
* clean up challenges in gameslot destructor
* music information's normal and fast music
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11394 178a84e3-b1eb-0310-8ba1-8eac791a3b58
* Overworld could be picked
* If user gave one arena track as choice, things would crash
Also fix some comments.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11383 178a84e3-b1eb-0310-8ba1-8eac791a3b58
reloaded, only the new addon is loaded. This should also fix a
(minor) memory leak when a kart model is updated (textures and
mesh weren't freed).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10103 178a84e3-b1eb-0310-8ba1-8eac791a3b58
stores the absolute path (and getKartIconFile is now called
getAbsoluteKartIconFile).
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in case that people play with many many karts).
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they are all used by players - admittedly only happens in extreme
debugging environments ;)
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if an appropriat ehigh verbosity is selected. For now most debug statements
that are always printed (i.e. independent of user actions) is only printed
if verbosity is >=5, debug statement which are a reaction of a user action
with verbosity >=4.
2) track- and gamepad-debug flags are not saved in config files anymore, made
disabled reverse_look_threshold as default.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5063 178a84e3-b1eb-0310-8ba1-8eac791a3b58
there are still trailing spaces and lines with 5 spaces as indent (fix them
as the files are changed for other reasons). src/guiengine/CGUIFont.* and
src/bullet/ not processed to allow cleaner updates from upstream.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4320 178a84e3-b1eb-0310-8ba1-8eac791a3b58
additional karts from other directories.
2) Fixed potential bug (--track might have allowed you to
run a locked track)
3) --list-tracks and --list-karts can now keep on running
(before STK would be ended) - but they are slower now
4) Renamed all kartname.irrkart file to kart.xml. I realised too
late that those files had not been converted to xml yet.
It will be fixed later.
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appropriate subdirs (only main.cpp and main_loop.?pp are now directly
in the src directory).
2) Cleaned up all #include directives, so that all files now use
the right subdirectories.
3) Some minor code cleanup.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3606 178a84e3-b1eb-0310-8ba1-8eac791a3b58
with plib, and the track is now updating its animated textures and
physical objects.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3337 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- Tracks and kart models are now loaded and converted into
bullet physics.
- A simple camera is implemented, so a loaded track can be
displayed (note: the current SVN version does not contain
a track converted for irrlicht yet)
- Otherwise the irrlicht version is not working, i.e. no
menus atm, ...
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invalid kart or track groups, or an invalid kart id).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3099 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Note that with irrlicht the scene objects is most likely going to
be replaced anyway.
2) Removed more snprintf.
3) Removed unused modes from VS project file, added new mode for irrlicht.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3055 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Replaced many (though not all yet) snprintf with ostringstream
(getting rid of the maximum length of messages).
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r3002, which was already included here in r3001).
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If it is set to false, the kart will have neither skid marks
nor skiddinf sfx. Currently used for the gnu kart.
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not to load older tracks and kart, e.g. if STK is
installed on top of an existing older STK installation).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2944 178a84e3-b1eb-0310-8ba1-8eac791a3b58