Benau
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97e5064535
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Use location, rotation and scale instead of model matrix in vulkan
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2022-08-26 09:36:30 +08:00 |
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Benau
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5699ede148
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Draw skybox before transparent objects
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2022-08-22 10:53:07 +08:00 |
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Benau
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4f9d40f3b2
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Add GEVulkanSkyBoxRenderer
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2022-08-21 14:09:56 +08:00 |
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Benau
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00e7b04f13
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Add code to render vbo and ibo individually for some devices
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2022-08-02 10:21:07 +08:00 |
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Benau
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0ad22efcf7
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Re-order the buffer to use less memory
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2022-08-02 00:56:11 +08:00 |
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Benau
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403f748b4a
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Add dynamic descriptor code for some devices
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2022-08-02 00:25:36 +08:00 |
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Benau
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72b177c354
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Fix incorrect vertex attribute
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2022-08-01 09:13:20 +08:00 |
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Benau
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83595d55a7
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Add missing dstAccessMask for indirect command
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2022-07-31 10:43:11 +08:00 |
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Benau
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2696ef2567
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Add shader to render ghost kart
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2022-07-30 09:03:56 +08:00 |
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Benau
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1a953b8a6c
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Add grass shader
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2022-07-29 10:51:14 +08:00 |
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Benau
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c2c8468fa8
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Sort drawing based on nodes surface area
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2022-07-28 15:48:06 +08:00 |
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Benau
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e9d3152c1a
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Add more shaders
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2022-07-28 13:37:09 +08:00 |
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Benau
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6d74e84609
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Reduce vram usage by removing bones data in static spm
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2022-07-27 11:45:09 +08:00 |
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Benau
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d37a3b8c7e
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Sort materials if needed
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2022-07-26 13:21:07 +08:00 |
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Benau
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d4b2b03174
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Add animated mesh rendering
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2022-07-26 12:47:31 +08:00 |
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Benau
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a2228adef1
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Fix padding size calculation
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2022-07-24 14:32:37 +08:00 |
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Benau
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da0cce6cd6
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Add render to texture support in GEVulkanDriver
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2022-07-24 11:38:02 +08:00 |
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Benau
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99d565f961
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Allow using custom command buffer for draw call
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2022-07-24 08:54:47 +08:00 |
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Benau
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d325e33fc0
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Use multi-draw indirect if supported
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2022-07-23 14:02:37 +08:00 |
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Benau
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3d0d666e09
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Add texture mapping
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2022-07-21 12:26:06 +08:00 |
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Benau
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f768badee0
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Add initial 3d rendering
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2022-07-19 15:56:08 +08:00 |
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Benau
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44b2468003
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Add GEVulkanDrawCall
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2022-07-18 13:28:07 +08:00 |
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