Commit Graph

5 Commits

Author SHA1 Message Date
auria
97b84fca5c Add back bomb texture from Fraang, not sure what happened to it
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11864 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-05 23:45:27 +00:00
mbjornstk
d2596b5d67 Put cartoony bomb texture back.
New one is not cartoony, has pixelated zones itself (stick and clock "circles"), tiny details
that are invisible most of time that create more pixelation (arrow edge appears only over red),
shading does not match and seams do not match (stick and clock, cylinder to "lids").


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10873 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-18 22:31:01 +00:00
auria
92a82db098 Add new bomb texture by Fraang
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10868 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-17 00:51:47 +00:00
mbjornstk
27e33a0d8b Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
So same look, but smaller files (saved ~25%).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4541 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-01-27 03:35:45 +00:00
hikerstk
26bf230a69 Converted models to .b3d, added texture to this directory (temporary solution).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3253 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-13 01:56:44 +00:00