Commit Graph

2389 Commits

Author SHA1 Message Date
Vincent Lejeune
6cc721eaf9 Use CS for gaussian6 2014-11-15 01:11:26 +01:00
hiker
2ec5c3765a Added a config file which can be used to disable certain graphical
options dependeing on card, os, driver version.
2014-11-15 10:06:54 +11:00
Marianne Gagnon
c6651489c1 Tweak nitro for new engine 2014-11-13 19:24:15 -05:00
Deve
5c32aa8baa Minor modifications for skidding and nitro.
Still could be better, I'm not an artist ;p
2014-11-13 19:24:53 +01:00
samuncle
bd9823dbbe Merge branch 'master' of https://github.com/supertuxkart/stk-code 2014-11-13 18:02:49 +01:00
samuncle
ffb76788a9 Minor tweak with transluscent material 2014-11-13 18:02:25 +01:00
hiker
22b6aaea25 Merge branch 'master' of github.com:supertuxkart/stk-code 2014-11-13 22:47:05 +11:00
hiker
753c3d7168 Fixed #1638 (text overflows behind buttons) - partially by removing
the confirmation field for the emal address.
2014-11-13 22:42:32 +11:00
Deve
c1fd2d3614 Fixed skidding and nitro particles.
Not perfect but at least working.
2014-11-12 22:20:33 +01:00
Deve
91d26e92ef A bit better rain. 2014-11-12 16:31:41 +01:00
hiker
25b4d35a65 Merge branch 'perPlayerDifficulties' of https://github.com/Flakebi/stk-code 2014-11-12 15:45:03 +11:00
hiker
28db99b7c1 Merge branch 'master' of github.com:supertuxkart/stk-code 2014-11-12 12:26:00 +11:00
hiker
4b01d090c6 Fixed track name for GP. 2014-11-12 12:25:33 +11:00
samuncle
1bd3ee24c6 Add a description to the shader 2014-11-12 01:22:33 +01:00
samuncle
f39ae90b6e merge with trunk + try to adapt to the new blur system 2014-11-12 00:08:21 +01:00
Vincent Lejeune
192ed8a486 Fix classic fog 2014-11-11 22:43:25 +01:00
Vincent Lejeune
09fa1ee3cb Implement scattering for point light 2014-11-11 22:36:27 +01:00
Vincent Lejeune
bd4fe57524 Use fog start value to determine density 2014-11-11 21:52:54 +01:00
Vincent Lejeune
84affec451 Change fog equation 2014-11-10 22:08:12 +01:00
Vincent Lejeune
85bbc0f8b8 Use variable sigma for blur filter 2014-11-10 21:32:04 +01:00
samuncle
d0caeb3b63 Merge branch 'master' of https://github.com/supertuxkart/stk-code into lensflare 2014-11-10 06:51:10 +01:00
hiker
8dff64644a Fixed #1687 (time too long when using many karts in ftl)> 2014-11-10 16:49:13 +11:00
samuncle
e20d8bdcdf Merge branch 'master' of https://github.com/supertuxkart/stk-code into lensflare
Keep lens flare updated with trunk
2014-11-08 01:51:40 +01:00
hiker
5401e7f3b7 First try to prevent #1566: kart chassis appears inside of terrain. 2014-11-08 11:43:06 +11:00
Vincent Lejeune
04d313671c Fix sqrt(int) in diffuseenvmap 2014-11-08 01:02:46 +01:00
Vincent Lejeune
5eefe0c0ad Make envmap reflexion less blurry 2014-11-08 00:57:49 +01:00
samuncle
2a440bb2cb minor modification to the blueish mood of lens flare 2014-11-07 16:20:39 +01:00
samuncle
1e547652f7 Merge branch 'master' of https://github.com/supertuxkart/stk-code into lensflare
Keep lens flare updated with master
2014-11-07 16:14:11 +01:00
Vincent Lejeune
d7f3198ac9 Merge branch 'sdsm' 2014-11-07 13:42:29 +01:00
Vincent Lejeune
909948c9a4 Implement depth histogram to position cascade split 2014-11-07 13:42:13 +01:00
Vincent Lejeune
cacb008ae6 Prepare compute shader to stretch lightcoord 2014-11-07 13:42:13 +01:00
hiker
cfb4dc13a8 Updated GP for new mines track. 2014-11-05 13:39:57 +11:00
Flakebi
9dd86c8332 Don't handicap AIs 2014-11-04 23:57:33 +01:00
Flakebi
5a84b471e4 Add 'handicapped' to player name 2014-11-04 23:36:16 +01:00
samuncle
52bc4cebd4 Add the lensflare shader 2014-11-04 21:15:18 +01:00
Vincent Lejeune
92ecd01e61 Make cascade split modifiable 2014-11-04 20:53:32 +01:00
samuncle
d7caebe847 enable vignette during races 2014-11-03 21:53:44 +01:00
hiker
dec5ac8aa2 Fixed several xml errors (unclosed <space> tags). 2014-11-03 15:25:39 +11:00
Vincent Lejeune
17aafae42c Merge remote-tracking branch 'origin/esm' 2014-11-03 01:02:27 +01:00
hiker
841ae8814e Merge branch 'master' of github.com:supertuxkart/stk-code 2014-11-03 08:56:19 +11:00
hiker
62b81b3e9a Shortened labels to fit on smaller screens. 2014-11-03 08:23:35 +11:00
hiker
0be0d7ee72 Merge branch 'perPlayerDifficulties' of https://github.com/Flakebi/stk-code into Flakebi-perPlayerDifficulties 2014-11-03 06:52:31 +11:00
Vincent Lejeune
ddecd23472 Tweak values 2014-11-02 19:07:02 +01:00
Vincent Lejeune
ebe11370a2 Reenable bluring 2014-11-02 16:30:44 +01:00
Vincent Lejeune
c5186e3ab3 Use depth in exp space 2014-11-02 16:26:46 +01:00
Vincent Lejeune
b975b63eea Use proper depth linear value 2014-11-02 16:00:41 +01:00
Vincent Lejeune
f5a44c0a19 Take more sample 2014-11-02 02:42:44 +01:00
Vincent Lejeune
9113aa7a39 Implement Exponential Shadow map 2014-11-02 02:36:10 +01:00
Vincent Lejeune
7679213e26 Use exp algorithm for the gaussian blur 2014-11-02 02:35:02 +01:00
Vincent Lejeune
6aed902ae0 Store depth in color buffer instead of depth
This allows for instance to blur it using already existing shaders
2014-11-01 22:38:38 +01:00