vary from kart to kart. While this is atm not used, it will be useful
once we have different physics parameters for karts. Thanks for the
patch!
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to toss karts around after an explosion.
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done in forceRescue, not in an if-statement in update anymore).
2) Made the parameters for rescue configurable in stk_config.xml
(in preparation for other similar animations). E.g. the rescue time
can now be set per kart.
3) Reset animations on restart (so that e.g. a win/lose animation
is not shown during startup in case of a restart anymore).
4) Removed unused variable m_current_gear_ratio
5) Added documentation.
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histories from trunk can be replayed here).
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(i.e.old) karts/tracks will not be used anymore.
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(esp. code that was previously duplicated in the battle mode and standard race).
There is now time for an end animation, even if the player should finish last
(in which case the previous end camera would not be shown). This mostly in
preparation for end animations.
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created as normal items.
2) Now bubblebum can be used in swapping as well, so all nitro become
bubblegums, and all bubblegums become items.
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accurately reflects what it is. Re-scaled the slowdown from '10' =
normal to '1' =normal and removed stk_config paramter for this scaling
factor.
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This code is for now disabled in the stk_config.xml file, since it needs
changes to the physics to be better playable.
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and had the default value for zipper-max-speed-fraction) missing.
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