Commit Graph

5 Commits

Author SHA1 Message Date
auria
aa003ef977 made okolaks font white, so wew can color it however we want (i.e. [255,0,0]*[255,255,255] makes a white font red, but [255,0,0]*[0,0,0] doesn't make a black font red)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4243 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-12-05 23:46:17 +00:00
auria
e46251008a Fixed texture anti-aliasing (gee, couldn't they have told us it was this easy...)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4239 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-12-05 18:56:40 +00:00
mbjornstk
2826c023c5 Remove exec property.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4068 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-10-02 01:10:52 +00:00
auria
55b5694224 since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3459 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-05-03 17:01:10 +00:00
auria
f21c7e9aa9 added a better font. but for now it's not any better because the irrlicht font system is too crappy to alow resizing fonts at runtime *sigh*
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3420 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-04-24 14:19:20 +00:00