Commit Graph

10 Commits

Author SHA1 Message Date
Deve
28d85d7ba3 Use explicit attrib location when the extension is available.
It allows to enable it easily in GLES renderer. And we check if this extension is available anyway because it's needed for shadows, so we can use it for other shaders too.
2017-02-01 21:58:10 +01:00
Benau
5884d7b9d8 Avoid using matrix4 calculation 2016-11-28 15:44:14 +08:00
Benau
60908c3e1d Try to use vec2 for texture translation only
In stk, only setTextureTranslate is used which modify 8,9 of
matrix array. Also don't update it when it is identity.
2016-11-28 10:41:27 +08:00
Vincent Lejeune
8db09a55cd Add Splatting RSM shader type. 2014-08-08 01:07:55 +02:00
vlj
60f76ee612 Fix RSM 2014-08-07 22:45:25 +02:00
Vincent Lejeune
95fb3ea580 Add support moving texture in rsm. 2014-08-07 20:44:33 +02:00
vlj
4e079b0e14 Fixes shader errors reported by Auria 2014-07-17 02:17:49 +02:00
vlj
d5c91dcfe4 Remove Untextured material. 2014-07-02 22:37:51 +02:00
vlj
948c5e8aa2 Use explicit attribute location.
Should help implementing basevertex later, and simplify vao creation a
lot.
2014-06-24 23:17:41 +02:00
Vincent Lejeune
180bd939e0 Add RSM support 2014-05-28 07:47:06 +02:00