Commit Graph

54 Commits

Author SHA1 Message Date
hikerstk
56ebedd175 Fixed item handling in battle modes by adding an additional 'position class'
to data/powerup.xml for battle modes. This makes it unnecessary that modes
can select which powerup are available, therefore this code was cleaned up.
Also added some minor code simplifications.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5374 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-05-04 13:54:49 +00:00
hikerstk
e9413ccf46 The probability of which item is collected now depends on the race
position. The actual distribution is defined in powerup.xml (and
probably needs some adjustments).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5320 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-04-30 01:11:22 +00:00
mbjornstk
95a8bd469c Replace parachute with new version (TODO: animation and new icon).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5097 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-03-29 01:48:44 +00:00
hikerstk
93e15df841 1) Replaced all .projectile files with one powerup.xml file,
replaced items.item with items.xml. Cleaned up item_manager
   and removed support for different item styles (since it
   didn't work anyway)
2) If a swapper item is used while items are swapped, they will
   now un-swap.
3) Moved all models and textures from data/items to data/models.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4648 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-02-07 02:05:21 +00:00