Benau
6c18664967
Make sure protocol manager exists when requesting
2018-02-25 15:24:46 +08:00
Benau
c5cf87071c
Use xmlEncode for proper unicode handling
2018-02-25 14:32:38 +08:00
Benau
2fcaeabf1c
Increase timeout in case of busy network
2018-02-25 13:45:43 +08:00
Benau
571a524f59
Update lobby for new gui engine code
2018-02-25 13:31:45 +08:00
auria.mg
7b903a09ba
Add text_valign="top" support to GUI engine
2018-02-24 21:49:49 -05:00
auria.mg
8d565fba11
Unicode fix
2018-02-24 21:38:31 -05:00
Benau
34caab24fe
Update networking lobbdy for better display info
2018-02-25 02:09:07 +08:00
Benau
2a117d8e44
Don't lock in async update in protocol manager
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It allows GUI interacts with protocol more actively
Also don't handle lan connection request if we are not waiting for
players
2018-02-25 02:07:24 +08:00
Benau
b26b784b6a
Various improvements to WAN and LAN connection
2018-02-24 15:48:30 +08:00
Ethan Uzarowski
b782af2949
Remove "Final lap!" message in one-lap races ( #3127 )
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* Fix "Final lap!" message on one-lap races
When starting a one-lap race, the game gives the message "Final lap!". This should only be given when there is more than one lap in the race. This commit changes linear_world.cpp so that this message is only given when the number of laps in the race is greater than 1.
* Fix spacing
I accidentally changed the spacing when making my last commit. This commit fixes that accident.
2018-02-23 20:43:46 -05:00
hiker
95f0bf9e3b
Used functions in stk_config to convert between ticks and times.
2018-02-23 23:22:49 +11:00
Benau
d586ab9011
Allow auto-fallback to another unused port if needed
2018-02-23 16:16:43 +08:00
Benau
a93182740e
Reset NetworkConfig when exiting WAN game screen
2018-02-23 15:46:03 +08:00
Benau
7d14954012
Simpify network console
2018-02-23 14:57:59 +08:00
Benau
1023e6580e
Unregister STK server when exiting
2018-02-23 14:01:20 +08:00
hiker
cb712411e0
Converte some pararchute values to use ticks.
2018-02-23 10:01:22 +11:00
Benau
005454ba7b
Use the recieved port to connect, also fix a possible crash
2018-02-22 16:38:53 +08:00
hiker
81342ddd00
Fixed several mixups of ticks and time.
2018-02-22 19:25:11 +11:00
hiker
7a53cf16fe
Fixed compiler warnings.
2018-02-22 19:19:04 +11:00
Benau
33435de026
Fix lan game in localhost, also improve timer behaviour
2018-02-22 16:03:54 +08:00
Benau
4559fd6a2c
Remove unused protocol
2018-02-22 15:14:15 +08:00
Benau
1458f3ef8e
Fix wan connection, move get public address from stun to stk host
2018-02-22 15:11:07 +08:00
hiker
797e35c674
Bugfix, forgot to change the type from float to int.
2018-02-22 09:23:45 +11:00
hiker
1c3da88e77
Replaced more time with ticks.
2018-02-22 09:22:57 +11:00
hiker
09e7a5cc13
Converted more times to using ticks; fixed bug that in case of
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a race restart the fastest lap was not reset.
2018-02-21 22:46:35 +11:00
hiker
27b5409487
Use ticks (at the physics frame rate) for time measurement, which
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avoids potential floating point errors (in networking).
2018-02-21 22:18:45 +11:00
hiker
208c5eb6d8
Merge remote-tracking branch 'origin/master' into fix-timestep
2018-02-21 08:35:58 +11:00
Benau
8daebe06e1
Allow creating wan server in command line
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It can only be used with a saved online player, also fix a weird
crash if server failed to create (wan is NULL)
2018-02-20 15:11:58 +08:00
Benau
22c755a328
Show protocol name when it is terminated (easier for debugging)
2018-02-20 13:33:43 +08:00
Benau
14b401b54e
Use std atomic for server state
2018-02-20 11:14:57 +08:00
Benau
04a6f6d08b
Warn user about multiple instance of STK server
2018-02-20 10:11:09 +08:00
Benau
3223d05c6c
Merge remote-tracking branch 'origin/master' into network_improvements
2018-02-20 00:14:29 +08:00
Benau
4ab823cfbc
Move lan network socket to thread main loop, fixed leaking of it too
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Also call enet_deinitialize when destroy STKHost
2018-02-19 11:36:32 +08:00
Benau
e393e3d4f0
With shared_ptr protocol is not leakable
2018-02-18 14:50:06 +08:00
Benau
e52ab5888c
Don't crash when close STK window directly
2018-02-18 14:13:24 +08:00
Benau
c5b986e874
Allow going back to online menu if server connection is lost
2018-02-18 14:06:17 +08:00
Benau
6fd7fb0e0e
Allow reconnecting to lan servers as many time as possible
2018-02-18 13:24:29 +08:00
Benau
0a5c1a69c7
Use shared_ptr for protocol to avoid leaking
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With weak_ptr it's also possible to auto clear LobbyProtocol when
STKHost is shutdown
2018-02-18 12:39:05 +08:00
Benau
bcf8e4e5fe
Allow shutdown STKHost from dialog
2018-02-17 16:25:53 +08:00
Benau
4c1cc50955
Don't pause timer in network as it breaks rewind
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Also remove the unneed protocol manager checking
2018-02-17 15:38:56 +08:00
Benau
372753f505
Use atomic flag to start / stop listening thread
2018-02-17 11:40:48 +08:00
Benau
cfeadf335c
Move some code to header
2018-02-17 10:51:33 +08:00
Benau
c5788a2c90
Move the cleaning of events to destructor of protocol manager
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So that the last one who deletes it can clear all the remaining data
properly (ie if it's STKHost listening thread)
Remove the assert in async update thread as it may not be true for
the first thread creation
2018-02-16 00:48:27 +08:00
Benau
05f7c014dd
Create a prototype for thread-safe protocol manager
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Using weak and shared_ptr, if !lock(), than it was atomtically
destroyed
2018-02-15 16:47:04 +08:00
Benau
3d8efcdfa1
Use >= for counter in case of some peer disconnect in between for completing race end
2018-02-15 15:33:18 +08:00
Benau
fa2a8bccd3
Reset available karts and tracks each selection
2018-02-15 14:07:58 +08:00
Benau
20a2bc3bbb
Terminate controller and game event protocols when exit result screen
2018-02-15 13:28:28 +08:00
Benau
e7d3658a53
Merge remote-tracking branch 'origin/network_improvements' into game_protocol
2018-02-15 10:36:14 +08:00
hiker
c0333fe0f7
Bugfix: TimeInfo objects were missing for substeps, resulting in
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very stuttering game play.
2018-02-15 10:06:13 +11:00
Deve
bfb862645d
Print some debug info
2018-02-14 22:28:55 +01:00