Benau
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7797115867
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
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Benau
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0d96906d54
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Use texture buffer (texture2d in gles) for skinning
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2017-10-19 13:31:07 +08:00 |
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Benau
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40fe84ddbd
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Fix addon stk mercuy crash
Please avoid using 2nd uv layer on animated mesh
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2017-01-11 14:29:37 +08:00 |
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Benau
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a3905a1e19
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Allow tangent mesh to be converted
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2016-12-07 08:07:01 +08:00 |
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Benau
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57d9e83ed4
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First version of hardware skinning
Todo: shadow, non-instanced shaders, culling, changeable offset...
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2016-12-07 02:15:11 +08:00 |
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curaga
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138d61554c
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irr: Add support for non-triangle VBOs
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13548 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-08-22 15:42:02 +00:00 |
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hikerstk
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974deca5e1
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Added our own irrlicht version - not used atm.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2012-11-01 02:00:02 +00:00 |
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