Benau
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4d72b118e3
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Batch glyph for quicker text rendering
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2020-05-01 09:34:04 +08:00 |
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Benau
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4025883243
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Use sampleTextureLayer in shader files
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2018-01-22 10:43:22 +08:00 |
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Flakebi
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a371338c14
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Fix transparency of fallback characters
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2015-02-21 18:06:27 +01:00 |
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Vincent Lejeune
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883ab43e29
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
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Vincent Lejeune
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af862cb6c5
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
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Vincent Lejeune
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0243546e4d
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
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Vincent Lejeune
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859be83074
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
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Vincent Lejeune
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fb6649eaad
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texture2D is deprecated, use texture instead
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2014-01-19 18:53:35 +01:00 |
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vincentlj
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35f37a62c2
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Font looks better now.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15061 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2014-01-13 22:28:10 +00:00 |
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vincentlj
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43a206ff2c
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Characters are now black again.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15060 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2014-01-13 22:16:04 +00:00 |
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