Vincent Lejeune
|
20ea7ca271
|
GI use sun color value
|
2014-10-06 22:51:41 +02:00 |
|
Vlj
|
d3ec1a27ce
|
Completly unroll the loop
|
2014-08-15 00:02:43 +02:00 |
|
Vlj
|
4829b8ddd8
|
Manually unroll rh shader
|
2014-08-14 23:58:11 +02:00 |
|
vlj
|
6c3aeceb51
|
Fix GI
It was using wrong swizzle for depth texture.
|
2014-08-07 22:32:42 +02:00 |
|
vlj
|
23bc1f9344
|
Remove use of texture2d in rh.frag
|
2014-07-17 02:11:04 +02:00 |
|
vlj
|
55ddffaf54
|
Another round of big triangle port.
|
2014-06-03 20:28:42 +02:00 |
|
Vincent Lejeune
|
5caf028a71
|
Add RH support
|
2014-05-28 07:47:06 +02:00 |
|