Commit Graph

4 Commits

Author SHA1 Message Date
curaga
320c525218 Ran the optimize script. 14mb off the data size, losslessly.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12805 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-30 11:21:39 +00:00
auria
ab2e864f1f New bowling ball by Totoplus
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12724 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-05 19:25:42 +00:00
mbjornstk
27e33a0d8b Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
So same look, but smaller files (saved ~25%).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4541 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-01-27 03:35:45 +00:00
hikerstk
921d9a34d5 Added more textures (by putting them for now in the same directory as the
model), fixed detection of terrain (e.g. triggering rescue when trying to
drive on water).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3245 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-12 23:35:15 +00:00