* Requirement set to 0 until there's a structure in the order
we want challenges to be completed.
* Times based on a few rounds without cheating[1]
[1]: You can cheat in Black Mansion by just going straight ahead
in the hill after the start.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11372 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Greatly upping time for both. Probably still too fast for actual
beginners.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11321 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Time was set to 2:55, (my) near perfect runs go at about 3:20-3:25
with the AI over 30s behind at ~4:00. Setting it to 3:50 (for now).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11280 178a84e3-b1eb-0310-8ba1-8eac791a3b58
to our challenge graph, probably because of a mix up (by me ;) ) of the
challenge id and file names).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8389 178a84e3-b1eb-0310-8ba1-8eac791a3b58
players might play, and it is pretty difficult (see ticket #20).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8152 178a84e3-b1eb-0310-8ba1-8eac791a3b58
declarations with ChallengeData - I don't see a good
reason to keep both classes).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7610 178a84e3-b1eb-0310-8ba1-8eac791a3b58
as part of the alltracks.challenge, without having unlocked
Fort Magma first (and in the worst case: you happen to fulfill
the fortmagma challenge while doing the alltrack challenge,
so you have just driven Fort Magma, then you get the message
that you have unlocked Fort Magma).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7557 178a84e3-b1eb-0310-8ba1-8eac791a3b58