11 Commits

Author SHA1 Message Date
hikerstk
68dae90d15 Added first beta version of 'follow the leader' mode.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1683 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-04-15 13:57:18 +00:00
hikerstk
a3094590d6 1) Improved handling of 'moving' or 'physical' objects (e.g. road cone).
You can now shoot them, and they will be pushed aside by a close-by
   explosions.
2) Bugfix: Physical objects are now reset to the correct starting location.
3) Physical objects have now angular friction defined, preventing them from
   rotating endlessly.
4) Karts have now some 'restitution', which adds a bit of bouncing to collisions.




git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1445 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-02-05 11:56:21 +00:00
hikerstk
f59f487d8a Fixed bug 1879386 (homing missiles don't explode on track,
the rest was already fixed before).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1433 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-02-01 13:27:11 +00:00
hikerstk
c3d3f3ab19 Improved handling of bullet user pointers, which should fix the problem
of rockets not exploding when hitting the track anymore. But there is
still a bug with homing missiles, which still don't explode :(


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1425 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-01-30 05:30:10 +00:00
hikerstk
57df099065 1) Improved handling of rockets
2) Enabled timing display again
3) Some code cleanup.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1382 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-01-11 13:48:09 +00:00
hikerstk
bd3ab7926f 1) Fixed 'moving physics', i.e. objects on the track that
can be pushed around by karts (currently only used in
   tux tollway).
2) Removed support for magnet.
3) Some code cleanup for missiles etc.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1379 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-01-09 12:09:55 +00:00
hikerstk
a5e2ef24d5 1) Fixed zipper (settings for further tuning in stk_config.data).
2) Fixed bug in collision detection (a kart-kart crash could cause
   a sigsegv).
3) Fixed bug in track loader, which caused somer track objects (e.g.
   zipper in bsod castle) not to get the correct pitch/roll, causing
   them to 'stick out')
4) Fixed wheelie handling for AI (though wheelies are still disabled
   by default, change wheelie-max-speed-ratio to 0.5 to test).
5) Some cleanup of non-bullet code.



git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1370 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-01-01 14:30:39 +00:00
hikerstk
6daa2ef2d0 1) Removed more windows warnings.
2) Cleanup of old unused, and non-bullet code
3) Fixed wheelies, though they are currently still
   disabled in the stk_config.data file since the
   AI crashes with the new wheelie implementation.



git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1365 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-12-20 04:37:35 +00:00
hikerstk
0f0ae96039 1) Fixed automatic rescue mode when kart is on reset terrain.
2) More non-bullet code cleanup.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1361 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-12-17 13:16:09 +00:00
hikerstk
7e68fd5ddf Removed debug output.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1327 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-12-09 07:14:53 +00:00
hikerstk
eaac399a09 Added missing files from previous patch.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1326 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-12-08 13:22:05 +00:00