Deve
66cebbdbe7
Add cmake scripts that find egl and wayland libraries
2017-09-18 21:50:34 +02:00
Deve
f6fa44f0df
Request srgb colorspace on wayland
2017-09-17 21:51:07 +02:00
Deve
e615ff67d6
Don't use gl functions that are not available in core context.
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Fixes some driver warnings.
2017-09-12 23:49:35 +02:00
Deve
dec9948d0b
Make sure we don't write out of array.
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It shouldn't happen, but code below assumes that visualAttrBuffer has its full size, so just in case...
2017-08-23 00:13:57 +02:00
Deve
b03e108902
Handle a case when request for srgb-capable framebuffer failed.
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It fixes #2902 .
2017-08-22 23:53:04 +02:00
Benau
a00b878919
Use transposed matrix everywhere
2017-08-17 01:26:08 +08:00
Benau
3031fabcf9
Add spm loader
2017-08-16 13:48:27 +08:00
hiker
5a2b92d79d
Merge branch 'master' into improve-xbox-gamepad-support
2017-08-14 10:05:26 +10:00
Deve
71bbafadbd
Fixed memory leaks in gles
2017-08-13 22:02:55 +02:00
Deve
ee5bdad926
Move output/seat listener to better place
2017-08-13 01:38:21 +02:00
Deve
fd4ab9d88f
Fixed possible uninitialized variable in gles renderer
2017-08-13 01:38:21 +02:00
Deve
cf868df93f
Fixed memory leaks in wayland device
2017-08-13 01:38:21 +02:00
hiker
5b68e18df4
Fix cygwin support.
2017-08-11 09:38:58 +10:00
hiker
86d5e11c13
Merge branch 'improve-xbox-gamepad-support' of github.com:supertuxkart/stk-code into improve-xbox-gamepad-support
2017-08-09 20:32:13 +10:00
hiker
e03c0849ce
Fixed previous commit - got confused with the #undef :P
2017-08-09 20:30:44 +10:00
hiker
d46b03b317
Hopefully fixed cygwin build problems.
2017-08-09 17:54:29 +10:00
Benau
ea97258b65
Add scripting code for throwing banana monkeys
2017-08-09 12:23:37 +08:00
hiker
6f5b1d2a55
Merge branch 'improve-xbox-gamepad-support' of github.com:supertuxkart/stk-code into improve-xbox-gamepad-support
2017-08-09 10:23:52 +10:00
hiker
11a587dd30
Merge branch 'improve-xbox-gamepad-support' of github.com:supertuxkart/stk-code into improve-xbox-gamepad-support
2017-08-09 10:15:35 +10:00
hiker
c3cd7ceaa2
Merge branch 'master' into improve-xbox-gamepad-support
2017-08-08 23:08:14 +10:00
hiker
b440511c95
Fixed incorrect right thumbstick mapping.
2017-08-08 21:55:28 +10:00
hiker
bd5eb89cc0
Use XInput 9.1 which does not need an installer and works on most
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windows platforms. Move the linking to irrlicht cmake.
2017-08-08 21:44:32 +10:00
hiker
e6c2c3df95
Revert to using guidProduct for all existing code, but the correct guidInstance
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for detecting XInput devices only.
2017-08-07 09:15:09 +10:00
hiker
891e439264
Remapped XInput to be the same as DirectInput buttons, so that
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existing configs works as expected. Hard-coded 6 axis for xbox
controller to allow for triggers to be reported as two different
axis (instead of as one axis). Updated gamepad config to use
proper names for triggers.
2017-08-06 22:56:59 +10:00
hiker
68d41a07ba
Now actually use XInput to read the joystick events for all
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XInput devices.
2017-08-05 00:34:51 +10:00
hiker
f431730278
Fixed recognition of XInput devices.
2017-08-05 00:12:22 +10:00
hiker
d3da93f368
Try to use a Microsoft function to detect XInput devices when using
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DirectInput - atm not working yet :(
2017-08-03 09:24:50 +10:00
Deve
1d2ff0bc47
Remove more unused files
2017-08-02 22:03:01 +02:00
Qwerty Chouskie
14ea69dc90
Cleanup V2
2017-08-02 09:29:15 -07:00
hiker
22208365d2
Switch to direct input for joystick handling.
2017-08-02 08:13:24 +10:00
hiker
1e5d2643be
Bugfix: incorrect index.
2017-08-02 08:13:04 +10:00
hiker
cc6a1a3909
Started to add XInput support (to be able to distinguish the two
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triggers).
2017-08-01 17:48:18 +10:00
hiker
85ee217d77
Converted tab to spaces.
2017-08-01 17:19:52 +10:00
Deve
09a735c25e
Use key names in android device too
2017-07-20 22:58:12 +02:00
Deve
7a92708fd3
Use key names in wayland device
2017-07-20 22:58:12 +02:00
Deve
0dba3c8f67
Add a prefix to irrlicht key codes
2017-07-20 22:58:11 +02:00
Deve
1fd6a8aa86
Make sure that we are not using files from our zlib/libpng when STK is compiled with shared libraries.
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It's possible that STK was using these files for compilation when cmake was run from main directory. In this case compiled files are stored in stk-code/lib, so that CMAKE_CURRENT_BINARY_DIR is stk-code/lib/irrlicht rather than stk-code/build/lib/irrlicht and we include whole lib/libpng rather than non-existing directory.
2017-07-10 21:14:28 +02:00
Deve
2bf99aef1d
Remove useless gles defines from irrlicht cmake file
2017-07-04 23:32:57 +02:00
Deve
c6ea07eacc
Remove unused gles 1.0 code
2017-07-04 23:30:09 +02:00
Deve
09262a606b
Add missing copyright.
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The EGL context manager has been written from scratch, so our copyright should be fine.
2017-07-04 22:55:08 +02:00
Deve
f672088a04
Tweak closing android device
2017-07-04 22:43:11 +02:00
Deve
23277066a4
Some fixes for egl config.
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Added a fallback with basic configuration if requested config failed.
Also better check if choose config is success (num_configs can be >0 even if egl config is null)
2017-06-24 21:39:58 +02:00
Deve
78b9b92efa
Fixed gles compilation.
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We include CIrrDeviceLinux in our edit box widget and it doesn't respect irrlicht cmake flags, so that it tries to include opengl headers even if we selected gles renderer. Just move it to the cpp file to avoid redeclaration errors.
2017-06-23 23:51:33 +02:00
Deve
72358371f7
Some fixes for video mode list on android.
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Should be a bit safer when user wants to close the game very early (i.e. when assets are extracting) and we get destroy event before irr_driver is actually initialized.
2017-06-19 22:59:27 +02:00
Deve
15ce5b4ebf
Fixed windows compilation
2017-06-05 21:54:44 +02:00
Deve
37a2752162
Use newer seat version if possible
2017-05-31 23:47:19 +02:00
Deve
212411fb49
Allow to repeat keys
2017-05-31 22:31:46 +02:00
Deve
d6e5e04666
One more tweak
2017-05-31 22:29:28 +02:00
Deve
c13f812290
Simplify previous commit and also fix the double egl context deletion
2017-05-30 21:39:30 +02:00
Deve
26a6c49fc1
Add missing break
2017-05-30 00:34:39 +02:00