Benau
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7797115867
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
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Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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vlj
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e5a5c78045
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Use a big triangle instead of 2 to cover full screen.
This allows to rasterize a single primitive instead of two, and avoid
trashing the cache between the 2 triangles drawing.
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2014-06-03 19:56:59 +02:00 |
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Vincent Lejeune
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59484ea09a
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DS buffer is not linear and cant be mipmapped
Use the method provided by SAO paper (ie convert to linear and then
mipmap)
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2014-05-13 19:40:30 +02:00 |
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