Vincent Lejeune
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99b110cc99
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Use uvec2 instead of sampler2D
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2014-08-29 01:30:19 +02:00 |
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vlj
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53c52470ee
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Use one call for each shadow cascade instead of a big one.
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2014-08-26 21:56:16 +02:00 |
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Vincent Lejeune
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7bff68870c
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Read sampler from attributes.
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2014-08-24 21:50:59 +02:00 |
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Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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vlj
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b861c3fb73
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Use fixed attribute location for instanced objects.
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2014-06-29 22:19:10 +02:00 |
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vlj
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948c5e8aa2
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Use explicit attribute location.
Should help implementing basevertex later, and simplify vao creation a
lot.
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2014-06-24 23:17:41 +02:00 |
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Vincent Lejeune
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a73f03a2c4
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Make use of gl_amd_vertex_shader_layer when available
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2014-05-08 01:16:02 +02:00 |
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vlj
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fd7399d983
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Use instancing to expand shadows instead of GS
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2014-05-07 23:57:07 +02:00 |
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vlj
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0fb6515bca
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Instancing: Support for alpha ref shadow.
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2014-03-31 22:06:37 +02:00 |
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vlj
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52018bbdea
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Instancing: Support shadow.
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2014-03-31 21:52:42 +02:00 |
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