Commit Graph

27 Commits

Author SHA1 Message Date
Vincent Lejeune
883ab43e29 Assume __VERSION >= 130 everywhere 2015-01-01 03:18:13 +01:00
Vincent Lejeune
c4e5a720f7 Do not undefine builtin macros. 2014-12-18 22:09:14 +01:00
samuncle
91736e1941 Add the support for emit map. For the moment it's only for solid objects 2014-11-22 15:59:22 +01:00
Vincent Lejeune
0db951f374 Try to emulate enery conservation 2014-10-05 21:53:06 +02:00
Vincent Lejeune
88954a5d88 Prepare shader for specmap value 2014-10-05 02:12:04 +02:00
vlj
5878cb35ec Implement runtime detection of srgb bindless fix 2014-08-28 22:02:12 +02:00
Vincent Lejeune
6ac3d69471 Play with bindless textures 2014-08-22 23:48:28 +02:00
Vincent Lejeune
58c094917e Use an header included in every shaders. 2014-08-02 00:50:56 +02:00
Stephen Just
f4992b80fc Fix errors when compiling shaders with UBOs disabled 2014-05-19 09:57:31 -06:00
vlj
32b2359f21 Spheremap: Flip y and add light. 2014-05-18 03:39:53 +02:00
vlj
a2e1724389 Use correct mapping for spheremap 2014-05-18 03:19:18 +02:00
vlj
dc7e6cb99f Revert to spheremapped reflection 2014-05-18 03:01:24 +02:00
vlj
883b39591f Width and height are passed by UBO 2014-05-17 02:39:55 +02:00
vlj
2f1578ba32 Potential fix for #1305 2014-05-02 13:54:23 +02:00
vlj
42482e0c41 Some more conversion 2014-04-10 23:03:57 +02:00
Vincent Lejeune
0c5d5ce96e IBL: Fix sampling ignoring cubemap rotation 2014-03-14 16:51:07 +01:00
Vincent Lejeune
8600d3bc61 IBL: Spheremap now reflects skybox 2014-03-04 23:37:45 +01:00
Vincent Lejeune
af862cb6c5 #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
Vincent Lejeune
0243546e4d Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
Vincent Lejeune
859be83074 Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
Vincent Lejeune
fb6649eaad texture2D is deprecated, use texture instead 2014-01-19 18:53:35 +01:00
Vincent Lejeune
fbe9b26127 STKMesh: Support spheremap material 2014-01-18 18:10:22 +01:00
Vincent Lejeune
42e6da443a Simplify Spheremap shader. 2014-01-18 03:25:54 +01:00
vincentlj
4f36e43b14 Fix unexported FragData
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14797 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 18:28:35 +00:00
vincentlj
45db87de8a Merge normals and depth RTT into a single one
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14754 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 16:59:55 +00:00
auria
118705f19a Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14737 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-19 00:13:17 +00:00
auria
5899a26aad Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-30 21:33:06 +00:00