Vincent Lejeune
859be83074
Explicitly define fragment exported values.
2014-01-19 19:31:00 +01:00
Vincent Lejeune
fb6649eaad
texture2D is deprecated, use texture instead
2014-01-19 18:53:35 +01:00
vincentlj
90f701c42d
OGL32CTX: Attempt to replace implicitly defined uniforms for objectpass
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This breaks animated textures in xr591...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14990 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 00:31:22 +00:00
vincentlj
ec3fd4fa13
Light: Support for specularmap
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The specular map is embedded in the alpha component of texture.
Alpha value of 1. means no specular, alpha of 0. means 100% specular.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14786 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-25 20:19:18 +00:00
vincentlj
45db87de8a
Merge normals and depth RTT into a single one
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14754 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 16:59:55 +00:00
auria
118705f19a
Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14737 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-19 00:13:17 +00:00
auria
5899a26aad
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-30 21:33:06 +00:00