Benau
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553b2439ac
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Allow using SSBO for skinning if supported
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2017-10-20 01:27:44 +08:00 |
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Benau
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e9b68a8a1f
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Use a non-hardcoded values for mat4 array (max 1024)
Also cull mesh that doesn't have enough space to be rendered
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2016-12-11 15:50:53 +08:00 |
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Benau
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b7e047b4c1
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Avoid using else if in skinning vertex shader
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2016-12-09 14:16:30 +08:00 |
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Benau
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57d9e83ed4
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First version of hardware skinning
Todo: shadow, non-instanced shaders, culling, changeable offset...
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2016-12-07 02:15:11 +08:00 |
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Vincent Lejeune
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e42cdc5d64
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Used #ifndef in header.txt
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2014-12-27 03:21:55 +01:00 |
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Vincent Lejeune
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7aa7e2d148
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Factorise sun color/position
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2014-12-15 23:09:19 +01:00 |
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Vincent Lejeune
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03694d9c7c
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Factorise SH coefficient in an UBO
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2014-12-15 00:18:03 +01:00 |
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Vincent Lejeune
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94cd8d5c51
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Avoid some useless computation in some vert shaders
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2014-09-05 23:41:12 +02:00 |
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Vincent Lejeune
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6ac3d69471
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Play with bindless textures
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2014-08-22 23:48:28 +02:00 |
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Vincent Lejeune
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ca30bf7d5a
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Add screen fallback in case no ubo are here.
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2014-08-02 01:02:06 +02:00 |
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Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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