Benau
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7797115867
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
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Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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vlj
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883b39591f
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
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Vincent Lejeune
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96babc81ad
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Reenable custom light radius
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2014-05-12 19:37:00 +02:00 |
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Vincent Lejeune
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d316263660
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Tweak light extent again to improve perf
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2014-05-05 01:46:57 +02:00 |
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Vincent Lejeune
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d6d7c6179c
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Simplify pointlight.vert
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2014-05-04 19:46:21 +02:00 |
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Vincent Lejeune
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94ae8fb21e
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Use a more tighly fitting quad for pointlights.
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2014-05-04 19:21:09 +02:00 |
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vlj
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35df307c3f
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Tweak light extend.
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2014-05-03 23:44:27 +02:00 |
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vlj
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2a1623d8ca
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Use a more efficient screen to view conversion
Also use the opportunity to use UBO where possible.
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2014-05-02 18:11:34 +02:00 |
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Vincent Lejeune
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9ac57c3919
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Tigher fit of light extent
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2014-04-27 18:04:39 +02:00 |
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Vincent Lejeune
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eb0dfb4530
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Bigger light extend wrt energy.
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2014-04-07 22:20:43 +02:00 |
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Vincent Lejeune
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0b318b9c7e
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Improve quad's fit of pointlight extend
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2014-04-07 21:04:03 +02:00 |
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Vincent Lejeune
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740c251808
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Use Instancing for lights.
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2014-03-14 16:51:06 +01:00 |
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