Commit Graph

13 Commits

Author SHA1 Message Date
Benau
7797115867 Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
Vincent Lejeune
58c094917e Use an header included in every shaders. 2014-08-02 00:50:56 +02:00
vlj
883b39591f Width and height are passed by UBO 2014-05-17 02:39:55 +02:00
Vincent Lejeune
96babc81ad Reenable custom light radius 2014-05-12 19:37:00 +02:00
Vincent Lejeune
d316263660 Tweak light extent again to improve perf 2014-05-05 01:46:57 +02:00
Vincent Lejeune
d6d7c6179c Simplify pointlight.vert 2014-05-04 19:46:21 +02:00
Vincent Lejeune
94ae8fb21e Use a more tighly fitting quad for pointlights. 2014-05-04 19:21:09 +02:00
vlj
35df307c3f Tweak light extend. 2014-05-03 23:44:27 +02:00
vlj
2a1623d8ca Use a more efficient screen to view conversion
Also use the opportunity to use UBO where possible.
2014-05-02 18:11:34 +02:00
Vincent Lejeune
9ac57c3919 Tigher fit of light extent 2014-04-27 18:04:39 +02:00
Vincent Lejeune
eb0dfb4530 Bigger light extend wrt energy. 2014-04-07 22:20:43 +02:00
Vincent Lejeune
0b318b9c7e Improve quad's fit of pointlight extend 2014-04-07 21:04:03 +02:00
Vincent Lejeune
740c251808 Use Instancing for lights. 2014-03-14 16:51:06 +01:00