updated the (c) line of all files to -2013, added missing (c),
changed format in some cases so that it will be easier in
the future to change them by script. No actualy code change.
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location) support. ATM only linear interpolation of the position
is used (i.e. no rotation).
2) To be consistend renamed 'forceRescue' to 'rescue',
'handleExplosion' to 'explode' (and added shootTo for the canon).
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CheckLap structures, also accept any CheckStructure that
triggers a new lap, but print a warning (since it will
likely cause incorrect kart rankings).
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reverse tracks. Simplified code by moving some functionality
from QuadGraph to CheckManager.
2) Added comments, renamed some functions to better indicate
what they are doing.
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now not read in CheckStructure anymore, instead they are set by the
CheckManager depending on the direction of the track.
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It adds a flag to the track.xml files, a (currently unnamed) checkbox
in the track selection screen, but doesn't do any actualy reversing (see
forum http://forum.freegamedev.net/viewtopic.php?f=18&t=2661 for
details).
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and the scene.xml file can specify how many karts to set in one row, and the
distance between karts in X and Z direction.
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make sure that player ranking is always accurate. It's not used atm,
but around for testing.
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have more than one lap line, which will always be in synch (i.e.
if one is triggered, all will be set to inactive).
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counting line is not centered around 0,0,0 or not parallel to the
X axis.
Note that this requires all lap counting line in the scene.xml files
to be 'oriented', i.e. the first point must be the left point, and
the second one the right point (r5488 updated this for all current
tracks, and r5487 updated the track exporter to do this automatically).
As a result of this the start positions might now be a bit too close
to the starting line (depending on where the chess-pattern is on the
track), and that might need some additional adjustments.
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prints when a checkline is triggered or activated.
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there are still trailing spaces and lines with 5 spaces as indent (fix them
as the files are changed for other reasons). src/guiengine/CGUIFont.* and
src/bullet/ not processed to allow cleaner updates from upstream.
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can be activated now, and each check structure that changes the activation
state has one other check structure associated with it (instead of all
previously where all activtation state changing structures would activate
all (and only) new-lap structures.
2) Added support for activation toggle (instead of only switching on)
3) Renamed Checkline to CheckLine (and checline.?pp to check_line.?pp) to be
consistent with other names.
MAKE DISTCLEAN most likely necessary!
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