2) Fixed bug 1827284 (sand track bridge could not be used with bullet) by not
converting triangles which have the 'ignore' property set.
3) Fixed bug 1826773 (jumping while in air was possible)
4) Started adding support for projectiles which stay close
to the ground (not finished yet).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1284 178a84e3-b1eb-0310-8ba1-8eac791a3b58
1) Added bullet collision handling, e.g. rocket hits are now
detected by bullet code, bombs will be passed on etc.
2) Rockets are now handled by bullet as well.
3) Moved expected location of bullet from STK/bullet to
STK/src/bullet.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1280 178a84e3-b1eb-0310-8ba1-8eac791a3b58
1) some minor restructuring as preparation for
converting the missiles to bullet.
2) Added support for later bullet versions (using
btBroadphaseInterface instead of btOverlappingPairCache
in ctor of btDiscreteDynamicsWorld).
Default is still the old interface, use -DNEWBULLET for
physics.cpp if a newer bullet version is available
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1270 178a84e3-b1eb-0310-8ba1-8eac791a3b58