Deve
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14389925fe
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Minor optimization in pointlight scatter.
Compute some values before loop.
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2018-12-23 23:31:22 +01:00 |
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Benau
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7797115867
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
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deve
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964baad705
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Some fixes
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2016-06-27 13:39:20 +02:00 |
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deve
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d5e30ee41e
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
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Vincent Lejeune
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a78b889b05
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Modelise Beer Lambert absorption for fog
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2014-11-20 21:23:33 +01:00 |
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Vincent Lejeune
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09fa1ee3cb
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Implement scattering for point light
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2014-11-11 22:36:27 +01:00 |
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