hiker
86b8036926
Fix #1631 (SFX can not be enabled in in-race game menu).
2014-10-22 17:16:39 +11:00
hiker
690ad4ce95
Fixed sfx direction.
2014-10-21 22:07:22 +11:00
hiker
c7d7e17ff9
Handle setMasterVolume in sfx thread.
2014-10-21 08:28:41 +11:00
hiker
8b7bf28e0f
Fixed #1147 - sounds should stopped when they are disabled in option screen.
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Fixed by explicitely stopping all non-looped sfx.
2014-10-20 22:37:19 +11:00
hiker
36ea7f30bf
Only restart sfx if they were really paused.
2014-10-20 09:43:05 +11:00
hiker
11dbb6f062
Fixed some warnings printed when sfx are disabled.
2014-10-20 00:05:48 +11:00
hiker
3082267eb4
Properly test for sfx disabled, and only schedule events if sfx
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are enabled. Fixes #1629 .
2014-10-18 12:11:02 +11:00
hiker
19f9afb67f
Manually keep track of the duration each sfx has been played (instead
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of relying on the world clock, which can run backwards, e.g. in
FTL mode). Fixes #1624 .
2014-10-18 11:46:22 +11:00
hiker
813edc7ddf
Remove SFX_INITIAL state.
2014-10-17 12:00:00 +11:00
hiker
a40d6d8a00
Removed isPlaying function, and use getStatus instead.
2014-10-17 08:27:40 +11:00
hiker
3d15f13c74
iFixed #1624 (though it is a bit of a hack).
2014-10-16 23:45:09 +11:00
hiker
a18766e3e6
Handle looping in sfx thread.
2014-10-16 16:57:12 +11:00
hiker
7e4e857b41
Improve situation of #1624 - it should only happen now if you pause the
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game in the first one or two seconds after start (still wip).
2014-10-15 23:38:13 +11:00
hiker
8fcc373b2a
Add volume, speed, and position settings to be done by the sfx
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thread. Removed more unnecessary error checks (which mostly flood
stdout with 'not playing ...' messages), and renamed volume, position
and speed to setVolume, setPosition and setSpeed.
2014-10-15 07:55:18 +11:00
hiker
22633aa363
Avoid calling querying the openal status in getStatus (which causes
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a slowdown of sfx).
2014-10-14 09:01:26 +11:00
hiker
665f146923
Moved SFXStatus enum to SFXBase.
2014-10-14 08:05:04 +11:00
hiker
bfe84612fa
Let all SFX commands be handled by the sfx manager thread (otherwise
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events could be handled in the wrong order, e.g. a delete from the
main thread before the play in the manager thread, resulting in a crash).
Should fix #1511 and #1604 .
2014-10-13 08:26:45 +11:00
hiker
216575a732
Started to let all sfx related command be executed from the sfx manager
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to avoid race condition and crashes.
2014-10-11 11:55:02 +11:00
hiker
61068c7278
Replaces sfx->getStatus with isPlaying() functi n which is faster
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(for #1511 ).
2014-10-10 16:45:29 +11:00
Flakebi
069853b11f
Fix #1153 Cleanup logging code
2014-10-07 20:54:54 +02:00
hiker
c147dacbc2
Queue up sfx instead of starting them immediately. Preparation for
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threading the sfx manager.
2014-09-18 11:43:26 +10:00
hiker
86b351fbf4
Turn sfx_manager into a singleton.
2014-09-17 21:38:21 +10:00
auria
6b7e33a267
Convert a bunch of prints to our logging system, it's long overdue we fix that
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14874 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-01 19:11:01 +00:00
hikerstk
b074dc5f09
Moved all VS specific math code (i.e. for round(), isnan) into vs.hpp
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and used it everywhere (I hope).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14640 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-06 03:49:55 +00:00
hikerstk
c5b8732087
Probably biggest commit (in terms of number of files) ever -
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updated the (c) line of all files to -2013, added missing (c),
changed format in some cases so that it will be easier in
the future to change them by script. No actualy code change.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14447 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-15 11:43:21 +00:00
auria
001da20f42
Fix audio master volume bug
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14107 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-19 23:46:51 +00:00
hikerstk
5efb8a0828
Fixed windows compilation.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13636 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-06 10:59:07 +00:00
curaga
cb9017d5e8
Sigh. Yet Another VS Workaround.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13620 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-03 08:28:44 +00:00
curaga
c353dc1013
Don't pass NaNs to OpenAL
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13585 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-28 13:50:20 +00:00
curaga
b56bf4dc53
Remove trailing space, git doesn't like it
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12797 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-29 22:04:35 +00:00
auria
78d964b79d
try to fix sound leaks
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12222 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-12-09 23:30:26 +00:00
auria
65d897915a
Manually implement muting sounds when too far since OpenAL doesn't seem to have that feature, and use it to finally make the spaceship sound in the intro work
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11422 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-07-22 20:05:38 +00:00
auria
9f909b4c26
undo my attempts at configuring the attenuation model per-source, after closer inspection OpenAL doesn't support what I was trying to do :(
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11421 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-07-22 19:20:41 +00:00
auria
1574ff472d
Add specifying SFX rolloff type
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11356 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-06-30 18:49:35 +00:00
auria
92eb0ebd2a
Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10363 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-06 18:43:36 +00:00
auria
9afdcfaf50
Apply patch that is a bit similar to what xapantu did, but in a IMHO more modular way
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10264 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-11-27 01:14:16 +00:00
auria
a44adb6e6c
Allow per-track sounds for emitters
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9431 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-08-06 20:37:54 +00:00
auria
a4b954f2ea
Add some support for sound emitters on tracks
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9430 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-08-06 19:51:12 +00:00
auria
c66ada8168
Suppress annoying warning
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8589 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-05-15 18:28:07 +00:00
hikerstk
8b22aba2b5
Removed warning that are constantly printed on stdout if sfx
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are disables (Auria, I assume this is the right way to do
this?)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8351 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-04-14 11:49:47 +00:00
auria
cdc61fda1e
Fixed non-positional bridge sound in canyon
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8338 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-04-13 20:59:22 +00:00
auria
2df77fbc5e
Fixed machine gun effect when riding on zipper ramps
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6576 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-11-15 19:15:34 +00:00
auria
1cb2b1caa3
Fixed sound being shortly unpaused when switching screen and sound is off
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6265 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-10-11 23:12:30 +00:00
auria
bad35f1595
Enable looped sounds only when unpausing sounds and not as soon as the checkbox is pressed
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6261 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-10-11 22:35:58 +00:00
auria
12cb80f9d0
Enabling sound in-game works even for engines / looped sounds now
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6255 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-10-11 20:26:31 +00:00
auria
7434604183
Fixed sound to be positional again
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6254 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-10-11 19:46:04 +00:00
auria
65fdc2f2ee
Link each Sound Source to a Buffer, even if OpenAL is not inited. This will help correct the SFX enable bug
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6244 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-10-11 02:00:36 +00:00
hikerstk
0502408d60
Terrain-specific sfx will now not be cut off when the terrain is left, instead
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the sfx will finish.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5556 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-06-24 23:10:25 +00:00
hikerstk
4fa02b5325
Fixed crash when the openal device could not be initialised. STK should now
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work when sound is enabled, but the openal device does not work.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5071 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-03-25 22:14:49 +00:00
auria
93cc5209f7
Converted sound effects file to XML. Along the way, refactored the audio code to be more flexible. before, when a sound changed, you needed to edit the config file of STK, edit the enum in the header, edit the loader in the .cpp... was annoying. Now you only need to edit the config file.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4728 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-02-15 19:17:35 +00:00