Commit Graph

3 Commits

Author SHA1 Message Date
hikerstk
8eaeebd1e3 1) When selecting player input options, the axis that is
furthest moved is now chosen (and not a random one
   depending on sdl). 
2) For steering, axis controls are now 'preferred', while
   for all other controls buttons are preferred. This is
   important for certain gamepads that have 'analogue
   buttons' (e.g. buttons that can be partly pressed) and
   that deliver two events (one analogue and one digital)
   when pressed. See thread 'Not sure if this is a bug exactly.'
   in the forum for details.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2820 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-12-31 00:06:55 +00:00
cosmosninja
eb482c7d4b Updated the GPL version to GPLv3.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2128 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-06-13 00:53:52 +00:00
thebohemian
44a2338368 - committed input abstraction patch - as seen on list
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1305 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-11-26 14:28:15 +00:00