furthest moved is now chosen (and not a random one
depending on sdl).
2) For steering, axis controls are now 'preferred', while
for all other controls buttons are preferred. This is
important for certain gamepads that have 'analogue
buttons' (e.g. buttons that can be partly pressed) and
that deliver two events (one analogue and one digital)
when pressed. See thread 'Not sure if this is a bug exactly.'
in the forum for details.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2820 178a84e3-b1eb-0310-8ba1-8eac791a3b58