Benau
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7797115867
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
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Vincent Lejeune
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419b96c068
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Do not use extra uv for mlaa
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2015-02-24 22:08:49 +01:00 |
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Vincent Lejeune
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5b47891514
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Apply MLAA after color_in.
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2014-04-14 03:30:42 +02:00 |
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vlj
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8552ddae1c
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MLAA: Fix gamma in the shaders.
MLAA looks correct now.
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2014-04-03 14:15:51 +02:00 |
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Vincent Lejeune
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33b44c8c97
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Port MLAA to new pipeline.
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2014-04-03 00:14:58 +02:00 |
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Vincent Lejeune
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0243546e4d
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
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Vincent Lejeune
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859be83074
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
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Vincent Lejeune
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fb6649eaad
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texture2D is deprecated, use texture instead
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2014-01-19 18:53:35 +01:00 |
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vincentlj
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857f675f35
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OGL32CTX: Replace another series of implicit declared uniforms
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14989 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2014-01-10 00:30:56 +00:00 |
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vincentlj
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fa068d7810
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OGL32CTX: Ask #version 130 for all our shaders
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14919 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2014-01-05 00:08:00 +00:00 |
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auria
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5899a26aad
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-11-30 21:33:06 +00:00 |
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