Commit Graph

8 Commits

Author SHA1 Message Date
hikerstk
c3d3f3ab19 Improved handling of bullet user pointers, which should fix the problem
of rockets not exploding when hitting the track anymore. But there is
still a bug with homing missiles, which still don't explode :(


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1425 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-01-30 05:30:10 +00:00
hikerstk
a5e2ef24d5 1) Fixed zipper (settings for further tuning in stk_config.data).
2) Fixed bug in collision detection (a kart-kart crash could cause
   a sigsegv).
3) Fixed bug in track loader, which caused somer track objects (e.g.
   zipper in bsod castle) not to get the correct pitch/roll, causing
   them to 'stick out')
4) Fixed wheelie handling for AI (though wheelies are still disabled
   by default, change wheelie-max-speed-ratio to 0.5 to test).
5) Some cleanup of non-bullet code.



git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1370 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-01-01 14:30:39 +00:00
hikerstk
0f0ae96039 1) Fixed automatic rescue mode when kart is on reset terrain.
2) More non-bullet code cleanup.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1361 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-12-17 13:16:09 +00:00
hikerstk
d0c1aa9e8c 1) Fixed 'rescue bug', i.e. karts have now a proper
heading after being rescued
2) Partly fixed 'automatic rescue' bug: karts get
   rescued when touching a reset material (though it
   currently can take a bit before it happens).
3) Restructured code: track loading and converting
   is now done in the track object.
4) Fixed several warnings for windows.
   


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1345 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-12-12 14:07:26 +00:00
hikerstk
7ed846ca3e 1) Improved rockets and sparks for bullet physics
Parameters for rockets etc. can for now be
   set in data/*.projectile
2) Fixed bugs causing rockets not to explode (and
   potentialy start rotating)
3) Added (somewhat temporarily) some cheats to get
   rockets, homing missiles and sparks as F1/2/3
4) Fixed several memory leaks.
5) Fixed (very rare) occurring crash when deleting
   phsyics.
6) Started to remove non-bullet physics code
7) Bullet physics is now the default, and it
   can not be disabled anymore!!
Important note: 
From this revision on, non-bullet physics is NOT
supported anymore, and will (most likely) not
compile. For now a -DBULLET is still necessary (it
is added as default), but the code will be cleaned
up in the near future.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1325 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-12-08 13:04:56 +00:00
hikerstk
c21c9b5573 1) Removed some memory leaks in physics.
2) Fixed bug 1827284 (sand track bridge could not be used with bullet) by not
   converting triangles which have the 'ignore' property set.
3) Fixed bug 1826773 (jumping while in air was possible)
4) Started adding support for projectiles which stay close
   to the ground (not finished yet).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1284 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-11-08 12:31:54 +00:00
hikerstk
b5c7b8233b Bullet only:
1) Added bullet collision handling, e.g. rocket hits are now
   detected by bullet code, bombs will be passed on etc.
2) Rockets are now handled by bullet as well.
3) Moved expected location of bullet from STK/bullet to
   STK/src/bullet.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1280 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-11-03 13:13:26 +00:00
grumbel
7a6d165641 - moved trunk/ to trunk/supertuxkart
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1118 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-05-27 16:01:53 +00:00