updated the (c) line of all files to -2013, added missing (c),
changed format in some cases so that it will be easier in
the future to change them by script. No actualy code change.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14447 178a84e3-b1eb-0310-8ba1-8eac791a3b58
to work while a speed increase is active. This simplifies
existing code (for slipstream, nitro). Additional engine
force is also added for skidding, which should make
skidding more worthwhile (since usually adjusting the
heading when stop skidding will use up the actual bonus
speed).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11450 178a84e3-b1eb-0310-8ba1-8eac791a3b58
de-couple kart implementation and its interface. This
significantly reduces compile time when changing kart.hpp,
but is at this stage still work in progress.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10997 178a84e3-b1eb-0310-8ba1-8eac791a3b58
between the karts, successful slipstreaming (for atm 2 seconds, see stk_config.xml)
will give a zipper boost.
This is pretty much work in progress, mostly meant to test playability, and allow
more tuning of graphics.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5376 178a84e3-b1eb-0310-8ba1-8eac791a3b58
is using the height of the terrain instead of the karts' positions (since then
the suspension will make the slipstream jump). Pretty much work-in-progress,
and not activated atm.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4547 178a84e3-b1eb-0310-8ba1-8eac791a3b58