Commit Graph

9 Commits

Author SHA1 Message Date
Benau
decf3b9715 4 bindless textures + texture translation + colorization in vao 2016-11-28 10:47:14 +08:00
deve
d5e30ee41e Port also other shaders to use #stk_include 2016-06-27 13:11:27 +02:00
Vincent Lejeune
c4e5a720f7 Do not undefine builtin macros. 2014-12-18 22:09:14 +01:00
Vincent Lejeune
99b110cc99 Use uvec2 instead of sampler2D 2014-08-29 01:30:19 +02:00
vlj
53c52470ee Use one call for each shadow cascade instead of a big one. 2014-08-26 21:56:16 +02:00
Vincent Lejeune
7bff68870c Read sampler from attributes. 2014-08-24 21:50:59 +02:00
Vincent Lejeune
58c094917e Use an header included in every shaders. 2014-08-02 00:50:56 +02:00
vlj
4e079b0e14 Fixes shader errors reported by Auria 2014-07-17 02:17:49 +02:00
vlj
9230cab9dd Add shadow for instanced grass. 2014-07-15 00:02:17 +02:00