Benau
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decf3b9715
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4 bindless textures + texture translation + colorization in vao
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2016-11-28 10:47:14 +08:00 |
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deve
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d5e30ee41e
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
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Vincent Lejeune
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c4e5a720f7
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
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Vincent Lejeune
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99b110cc99
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Use uvec2 instead of sampler2D
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2014-08-29 01:30:19 +02:00 |
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vlj
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53c52470ee
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Use one call for each shadow cascade instead of a big one.
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2014-08-26 21:56:16 +02:00 |
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Vincent Lejeune
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7bff68870c
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Read sampler from attributes.
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2014-08-24 21:50:59 +02:00 |
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Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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vlj
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4e079b0e14
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Fixes shader errors reported by Auria
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2014-07-17 02:17:49 +02:00 |
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vlj
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9230cab9dd
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Add shadow for instanced grass.
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2014-07-15 00:02:17 +02:00 |
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