steer to the same driveline point, but to points slightly to
the left and right. The maximum variation is defined in
stk_config.xml (and should be between 0 and 1).
ATM THIS IS DISABLED! Since in my tests it appears that
the AI is not driving as good as previously anymore, i.e.
it drives more S-lines on straights etc. To enable this change
steering_variation in stk_config.xml
2) AI now handles multi-items better by waiting a certain amount
of time before using the next item.
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(see bug 3072740): the countdown timer caused incorrect
values to be used for the 'music credit' display.
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in stk_config. This is to balance races with larger number of
karts. Note that the changes to stk_config was part of the
previous commit.
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option) was too small, a leader could 'finish' the race, and while
no message would be printed, its distance calcuation become incorrect.
To workd around this issue (and to avoid making the code in
linear_world even more convoluted) I just set a large number
for the number of laps in case of a FTL race.
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driven by the computer) do not generate any 'fastest lap' messages
anymore (see bug 3061466).
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for duplicated ranks to world_with_rank.
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By now FTL should basically work (i.e. not crash and list karts
in the right order at the end), though the reported times are
still not correct.
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setKartPosition, some simplifications to ftl.
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contains all codes related to ranking the karts (which is used
to display the icons in the race gui and the end result table).
The battle mode should now be fixed, but follow-the-leader
has still issues and will most likely crash at the end.
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2) Fixed last_lap sfx not being played in the last lap of a restarted
race.
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and explosion in the player icon list, and 'animates' if a kart
is overtaken another kart. Thanks a lot for this patch!
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two karts, it is now given for all karts starting withint a certain
amount of time. These times and boost value are specified in
stk-config.xml.
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(e.g. atm it's not possible to skip part of the result animations, so for now you have
to wait till the buttons appear before you can continue).
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this information when a race position changes.
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2) Replaced int* with std::vector<int> in raceResultOrder.
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karts to press 'accelerate' after 'go' will receive a boost.
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counting line is not centered around 0,0,0 or not parallel to the
X axis.
Note that this requires all lap counting line in the scene.xml files
to be 'oriented', i.e. the first point must be the left point, and
the second one the right point (r5488 updated this for all current
tracks, and r5487 updated the track exporter to do this automatically).
As a result of this the start positions might now be a bit too close
to the starting line (depending on where the chess-pattern is on the
track), and that might need some additional adjustments.
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sequences (instead of re-using SETUP_PHASE as was done previously).
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to data/powerup.xml for battle modes. This makes it unnecessary that modes
can select which powerup are available, therefore this code was cleaned up.
Also added some minor code simplifications.
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position. The actual distribution is defined in powerup.xml (and
probably needs some adjustments).
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