2) Removed 'magic' constant 0.0044 from steering
computation; replaced by DEGREE_TO_RAD, which means
that steering values in stk_config.data and .kart files
have to be divided by about 3.9
3) Added early cancellation of parachute when a slow down
of 30% is reached (defined in stk_config.data). This allows
karts to brake and get rid of the parachute earlier.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1641 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Moved more track specific textures into corresponding track subdirectories.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1610 178a84e3-b1eb-0310-8ba1-8eac791a3b58
indicates the number of laps to measure, at the end a summary is
printed.
No collectables/attachments are done (can easily be activated again),
to allow focusing on AI drive performance.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1507 178a84e3-b1eb-0310-8ba1-8eac791a3b58
can be pushed around by karts (currently only used in
tux tollway).
2) Removed support for magnet.
3) Some code cleanup for missiles etc.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1379 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Fixed bug in collision detection (a kart-kart crash could cause
a sigsegv).
3) Fixed bug in track loader, which caused somer track objects (e.g.
zipper in bsod castle) not to get the correct pitch/roll, causing
them to 'stick out')
4) Fixed wheelie handling for AI (though wheelies are still disabled
by default, change wheelie-max-speed-ratio to 0.5 to test).
5) Some cleanup of non-bullet code.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1370 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Parameters for rockets etc. can for now be
set in data/*.projectile
2) Fixed bugs causing rockets not to explode (and
potentialy start rotating)
3) Added (somewhat temporarily) some cheats to get
rockets, homing missiles and sparks as F1/2/3
4) Fixed several memory leaks.
5) Fixed (very rare) occurring crash when deleting
phsyics.
6) Started to remove non-bullet physics code
7) Bullet physics is now the default, and it
can not be disabled anymore!!
Important note:
From this revision on, non-bullet physics is NOT
supported anymore, and will (most likely) not
compile. For now a -DBULLET is still necessary (it
is added as default), but the code will be cleaned
up in the near future.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1325 178a84e3-b1eb-0310-8ba1-8eac791a3b58
using another banana, now the bomb will explode if you
hit a banana).
2) All other 'bananas' now get more severe as well if you
hit a banana while having an anvil/parachute attached
(anvil: time is extended, parachute: you get an anvil
with the same time as the parachute attached).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1276 178a84e3-b1eb-0310-8ba1-8eac791a3b58