Vincent Lejeune
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23b781e7dd
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Move glossmap formula to getspecular shader
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2014-12-05 00:09:15 +01:00 |
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Vincent Lejeune
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f3a637fb99
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Fix sun area light
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2014-11-21 02:44:27 +01:00 |
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Vincent Lejeune
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04d313671c
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Fix sqrt(int) in diffuseenvmap
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2014-11-08 01:02:46 +01:00 |
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Vincent Lejeune
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5eefe0c0ad
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Make envmap reflexion less blurry
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2014-11-08 00:57:49 +01:00 |
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Vincent Lejeune
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794ab54b7a
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Clamp lodval
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2014-10-24 00:41:34 +02:00 |
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Vincent Lejeune
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9ca4d7e3e6
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Improve ibl specular reflexion using mipmap chain
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2014-10-22 14:49:06 +02:00 |
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vlj
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b10f1a3ef2
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Tweak envmap
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2014-10-06 02:29:18 +02:00 |
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vlj
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c7b98c4e6c
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Emulate envmap specular reflexion
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2014-10-06 02:19:21 +02:00 |
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Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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vlj
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55ddffaf54
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Another round of big triangle port.
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2014-06-03 20:28:42 +02:00 |
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vlj
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d4fe539385
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Do not write specular value in gi/diffuseenvmap
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2014-06-03 17:40:21 +02:00 |
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Vincent Lejeune
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d4718df127
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Revert "Use some realist order of magnitude of light"
This reverts commit 2aa6676050 .
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2014-04-22 00:44:08 +02:00 |
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vlj
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2aa6676050
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Use some realist order of magnitude of light
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2014-04-21 19:40:10 +02:00 |
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vlj
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0dae1cf911
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Fix negative value that introduces a bug on nvidia
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2014-03-30 21:57:01 +02:00 |
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Vincent Lejeune
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01b88fde9d
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Factorize DecodeNormal from misc shaders.
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2014-03-21 18:17:21 +01:00 |
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Vincent Lejeune
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0c5d5ce96e
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IBL: Fix sampling ignoring cubemap rotation
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2014-03-14 16:51:07 +01:00 |
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Vincent Lejeune
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391053e368
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IBL: Implement IBL
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2014-03-04 23:28:24 +01:00 |
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