Commit Graph

10 Commits

Author SHA1 Message Date
auria
cc61f53ff8 more cleanup, replaced World global variable with singleton-like implementation, removed lots of includes to world.hpp
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2291 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-09-21 16:07:56 +00:00
cosmosninja
eb482c7d4b Updated the GPL version to GPLv3.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2128 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-06-13 00:53:52 +00:00
hikerstk
d0a3376855 Use the optimised triangle meshes.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1788 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-04-30 23:53:57 +00:00
hikerstk
e1d544251e Used previous bug fix again, since the optimised triangle meshes
still cause an incorrect rescue (in bsod castle).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1501 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-02-16 04:37:43 +00:00
hikerstk
35514f15f8 Update to bullet 2.67 beta1 (which fixed the problem of karts falling through the
track with optimised triangle meshes).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1497 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-02-15 03:53:41 +00:00
hikerstk
a3094590d6 1) Improved handling of 'moving' or 'physical' objects (e.g. road cone).
You can now shoot them, and they will be pushed aside by a close-by
   explosions.
2) Bugfix: Physical objects are now reset to the correct starting location.
3) Physical objects have now angular friction defined, preventing them from
   rotating endlessly.
4) Karts have now some 'restitution', which adds a bit of bouncing to collisions.




git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1445 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-02-05 11:56:21 +00:00
hikerstk
257508179f Used the new btRigidBody constructor, since the old constructor
is not as flexible and will be deprecated.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1429 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-01-31 12:40:22 +00:00
hikerstk
c3d3f3ab19 Improved handling of bullet user pointers, which should fix the problem
of rockets not exploding when hitting the track anymore. But there is
still a bug with homing missiles, which still don't explode :(


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1425 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-01-30 05:30:10 +00:00
hikerstk
d5b0230d5b Temporary work around for 'karts being rescued incorrectly' when using
quantization. This might make the game slower.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1414 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-01-23 23:24:18 +00:00
hikerstk
a5e2ef24d5 1) Fixed zipper (settings for further tuning in stk_config.data).
2) Fixed bug in collision detection (a kart-kart crash could cause
   a sigsegv).
3) Fixed bug in track loader, which caused somer track objects (e.g.
   zipper in bsod castle) not to get the correct pitch/roll, causing
   them to 'stick out')
4) Fixed wheelie handling for AI (though wheelies are still disabled
   by default, change wheelie-max-speed-ratio to 0.5 to test).
5) Some cleanup of non-bullet code.



git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1370 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-01-01 14:30:39 +00:00