bullet debug via the --bullet-debug command line option can be used,
otherwise this command line option is not available).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2926 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Replaced several sg* data structures and function parameters with
plib independent data structures.
3) Some code cleanup, updated gpl license to 3 in a file or two.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2132 178a84e3-b1eb-0310-8ba1-8eac791a3b58
feature)
2) Cleaned up camera handling.
3) Some work on replacing sg* with bt* data structures.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1814 178a84e3-b1eb-0310-8ba1-8eac791a3b58
indicates the number of laps to measure, at the end a summary is
printed.
No collectables/attachments are done (can easily be activated again),
to allow focusing on AI drive performance.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1507 178a84e3-b1eb-0310-8ba1-8eac791a3b58
to be used in a release. Currently DEBUG enables the F1/2/3
cheats to give a player sparks, missiles, homing missiles, and
enables the player to call for a rescue while not touching
the ground.
2) Added many casts from size_t to int (and similar), to remove
warnings when compiling with windows.
3) Disabled F4 'bullet debug' shortcut, since it doesn't work
and it's not too useful anyway.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1333 178a84e3-b1eb-0310-8ba1-8eac791a3b58