Commit Graph

91 Commits

Author SHA1 Message Date
Alayan
0766df61f2 Block the final challenge being accessed earlier than intended 2018-10-07 19:12:13 +02:00
Alayan
ff7b94652a Switch STK Enterprise and Lighthouse in challenges and GP 2018-10-07 17:59:57 +02:00
Alayan
c1aa114909 Make STK's enterprise's challenge use time-trial 2018-10-07 17:30:22 +02:00
Alayan
4e5b7a80da Switch base mode for nitro challenges to time-trial 2018-10-07 17:11:35 +02:00
Alayan
4a39813f07 Make the Cocoa Temple challenge a ghost replay challenge available from the start 2018-09-24 21:39:57 +02:00
Alayan
9f3bc471d8 Specify reverse status for existing challenges 2018-09-19 18:17:36 +02:00
Alayan-stk-2
0c353f4b49
Increase difficulty for the SuperTux challenge 2018-09-17 17:36:20 +02:00
Alayan-stk-2
2e559aa391
Improve scotland challenge balance in expert/supertux 2018-09-17 15:48:22 +02:00
Alayan-stk-2
02732e78be
Make minigolf expert/supertux challenge easier
The grass texture slowdown working again makes this challenge several seconds slower than in 0.9.3 ; and the previous balancing change for supertux ended up overshooting.

The additional AI karts also make it more challenging than in 0.9.3, as it's frequent to be hit by something in the 1st lap.
2018-09-15 21:09:14 +02:00
Alayan-stk-2
0fd62c1ca7
Add Super Tux time requirements for challenges lacking it
The AI is not yet good enough to be the sole factor ; the time requirement is necessary to not have these Super Tux challenges much easier than others.
2018-09-13 16:27:17 +02:00
Alayan-stk-2
d7b6e4c339
More consistent balance in time requirements
Time-trial records give a good idea of the relative length of different tracks. I tried to keep a similar balance to the one reached in Cornfield Crossing's challenge.
2018-09-13 16:17:35 +02:00
Alayan-stk-2
0b5d390c48
Switch to position requirements for intermediate/novice difficulties
Finishing first should always result in challenge success in low difficulties, and the AI balancing should be more effective than per-challenge tweaking in achieving consistent difficulty across challenges.
2018-09-13 16:03:20 +02:00
Alayan-stk-2
3616e93201
Switch to position requirement for low difficulties
The AI is slower than the required times in this challenge, so it makes it easier.

The previous times were, without nitro/skidding, as hard if not harder than the expert challenge.
2018-09-13 15:51:33 +02:00
Alayan-stk-2
b413d9ef24
Remove useless time requirements
Even with max rubberbanding effect (staying purposefully way behind), the first AI kart finishes around or under the required time.
2018-09-13 15:06:07 +02:00
Alayan-stk-2
6a25384ed9 SuperTux in Story Mode (and other improvements) (#3207)
* Add SuperTux difficulty & update number of karts

Also make the expert challenge slightly easier to match more the difficulty of other challenges.

* Add SuperTux difficulty & update number of karts & points required

Also give some more time margin in easier difficulties, as it is a hard challenge compared to most.

* Add SuperTux difficulty & update number of karts & points required

Also change the lap count to 4 as it is a very short track (sub 30s)

* Add SuperTux difficulty

Also tweak the expert challenge to have a more appropriate difficulty

* Add SuperTux difficulty & update number of karts

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

Also correct the requirement position, since this is not a FTL race anymore.

* Add SuperTux difficulty & update number of karts & points required

Also slight balancing improvements for the usual difficulties.

* Add SuperTux difficulty & update number of karts & points required

Also adds a position requirement in expert

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

Also change the number of laps to 5, as this is a very short track. The time requirements for easier difficulties have been kept proportionally similar to before.

* Add SuperTux difficulty & update number of karts & points required

Also change the number of laps to 4.

* Add SuperTux difficulty & update number of karts & points required

Also add a position requirement to expert and intermediate.

* Add SuperTux difficulty & update number of karts & points required

Also change the number of laps to 4, as a lap often is 30s or less in expert/supertux

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Rename islandtrack.challenge to gran_paradiso.challenge

* Rename challenge file

* Add SuperTux difficulty & update number of karts & points required

Also makes the time limit in expert less easy and tweak position requirement.

* Add SuperTux difficulty & update number of karts

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required 

Doesn't unlock the SuperTux difficulty anymore - it's managed elsewhere.

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add new unlock challenges, for difficulty and karts

* Add a lap to oliver's math class

* Replace Northern Resort by Volcano Island

* Replace Volcano Island by Candela City

Candela City was in no (official) GP before this.

Also sets Green Valley to 3 laps.

* Add Northern Resort and remove Fort Magma

In 0.9.3, this GP has only 4 races in Story Mode (5 for the other GPs) because Fort Magma is locked.

Of all the tracks outside this GP before, Northern Resort is one of the hardest, the AI being rather good there.

* Temporary cup for SuperTux challenges

Recolored version of the gold cup

* Update challenge selection UI for the SuperTux challenges

* GUI used before SuperTux difficulty unlocking

This is the old select_challenge.stkgui

* Swap the two sara

* Replace Kiki by another kart to unlock on Benau's demand

* Update for improved Story Mode

* Update for improved Story Mode

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Update for SuperTux ; also adds the ability to unlock a challenge by points

* Update for unlocking by points

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Minor changes to function calls

* Update for SuperTux challenges

* Add support for SuperTux challenges

* Update for Story Mode GP changes

* Allows to display the correct number of points for GP challenges

* Set the unlock of the 1st bonus kart to correct non-test value

* Add support for SuperTux challenges

Including a bigger challenge selection diaolg

* Add default value

* Icon to indicate that there is an unlockable

The number of points needed to unlock it are displayed next to it.

* Changed format : the point requirements is now specified in the file

* Changed format : the point requirements is now specified in the file

* Changed format : the point requirements is now specified in the file

* Function for unlock by points UI

* Add default for unlock list node and use requirements node for all

* Make unlockByPoints simpler and more flexible

Now the code will iterate in StoryModeStatus and send the unlock_list challenges for treatment here. The question of getting the right challenge statuses beings solved, it allows for a great simplification and much more flexibility

* Update unlockByPoints declaration

* Adds support for next unlockable UI

* Improve call of unlockByPoints

Also calculations for displaying in the UI how many point the next unlockable by points requires.

* Add icon for next unlockable

* Displays icon/number to make the player aware of the next unlockable

Also displays the number below the icon rather than on the side, for more clarity.

* Changes to display karts in the unlock scene

* Update unlock functions declarations

* New function to clarify code and more logical recently unlocked list management

In the previous version, everything was added to the recently unlocked list at some point, necessitating a clearing at the end of computeActive, which also removed from the list the non-race challenges. Checking if the feature is newly unlocked to add it to the list remove the need of that clearing.

* Declaration for unlockFeatureByList

* Display newly unlocked karts

* Display newly unlocked karts

* Clear the list of recently unlocked features at the end

* Update testing code

* Update unlocks finding function call

* Improve UI scaling

* Fixes indentation

* Update the number of points before checking for unlock by points

* Add const to declarations

* Remove const_cast

* Remove a const_cast

There are other const_cast in the menu debug items (but they are unrelated to this PR)

* Fix menu being bolder
2018-04-29 18:27:03 -04:00
auria.mg
40372319f6 At general request, remove follow-the-lreader from story mode 2018-04-15 18:31:13 -04:00
Magne Djupvik
748a65c013 Made Old Mine Expert challenge a bit more challenging. 2018-01-29 18:51:43 +01:00
Magne Djupvik
b5d2ce4850 Added back 5 seconds to challenges after feedback. 2018-01-29 16:52:18 +01:00
Magne Djupvik
ad2665c641 Made Northern Resort and Blackhill Mansion Expert challenges more difficult. 2018-01-28 15:17:27 +01:00
auria.mg
2cc160d7cc Tweak challenge that was too difficult. See #2997 2017-10-31 19:07:26 -04:00
auria.mg
7a63955a06 Minor challenge tweak 2017-10-04 18:56:43 -04:00
auria.mg
1c9e4bc04a Tweak hacienda easy challenge, see #2951 2017-10-04 18:50:27 -04:00
Sam
e3bfa79d43 Now you must progress the story mode to unlock sara the wizard 2017-09-28 20:05:12 +02:00
auria.mg
e852714466 Update challenges for new city track 2017-08-23 18:52:10 -04:00
auria.mg
5b85d36dfa Tweak a few challenges in easy mode following feedback 2017-02-24 20:06:29 -05:00
auria.mg
6e2a11abd1 Update GPs and challenges for the new farm track replacement 2017-01-13 20:06:41 -05:00
auria.mg
2c6e678929 Add new volcano track 2016-05-18 19:57:09 -04:00
auria.mg
790cd807a3 Start updating changelog for STK 0.9.2. Prepare challenges/GPs for the new abyss track (replacing the old subsea) 2016-04-21 20:50:01 -04:00
Marianne Gagnon
5500a06ceb Tweak subsea challenge 2016-03-10 20:57:43 -05:00
Marianne Gagnon
87ebb00d7d Tweak mathclass challenge 2015-09-12 19:42:36 -04:00
Marianne Gagnon
9f15659a77 Tweak challenge, fixed #2156 2015-09-07 18:02:11 -04:00
Marianne Gagnon
77098c9e7c Tweak subsea challenge 2015-08-25 21:28:49 -04:00
Marianne Gagnon
1cc3a0f0b8 Tweak times of scotland challenge 2015-04-23 19:20:42 -04:00
Marianne Gagnon
e1eec44d1a Tweak challenges 2015-03-28 20:16:45 -04:00
Marianne Gagnon
dda3bb0f31 Tweak more challenges 2015-03-28 19:21:48 -04:00
Marianne Gagnon
f2d0b4d7e0 Some challenge tweaks, more coming. See #2052 2015-03-28 18:19:27 -04:00
Marianne Gagnon
e65b3414b9 Tweak cocoa challenge. Further testing welcome 2015-03-28 00:14:10 -04:00
hiker
5c4f1f796c Updated challenges and gp for assets r16110 (renamed chocolate and
island).
2015-03-13 23:44:02 +11:00
hiker
8203d6b0e4 Fix #1786 (needs r16106 on the assets to work!!!!!). 2015-03-13 11:02:59 +11:00
Marianne Gagnon
8a4c240f8b Tweak subsea challenge, fixes #1997 2015-02-22 20:08:19 -05:00
Marianne Gagnon
0af3f3de83 Misc tweaks, mainly to include new island tracks in challenges and GPs, and other minor fixes 2014-12-15 21:34:22 -05:00
Marianne Gagnon
35f55c19a1 Tweak jungle challenge to use Cocoa Temple and a slightly adjusted time 2014-12-01 18:42:46 -05:00
funto66
2c1853e54d Remove some more useless autotools files
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14726 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-16 23:21:37 +00:00
hikerstk
71c66d2eff Repository recovery 8: former r14328
Now that the nitro meter no longer features visible marks, adjust back the max nitro amount to what it was before, and restore back the old less easy nitro challenge on XR591


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14320 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-28 10:03:16 +00:00
auria
16dcb4f38b Lock the highest difficulty until the game was beaten
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12891 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-19 23:21:22 +00:00
unitraxx
5783294995 Lighthouse challenge adapted according to feedback.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12856 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-08 22:01:57 +00:00
unitraxx
2336131f8d Edited the challenge for lighthouse.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12854 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-08 20:45:47 +00:00
auria
569244abf0 Tweak a few challenges
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12106 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-12-01 01:52:52 +00:00
hikerstk
f02153fa4e Made Scotland and Subsea available from the very beginning.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12090 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-26 23:11:58 +00:00
hikerstk
0c4565041f Locked Fort Magma till the final challenge is won.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12088 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-26 09:59:41 +00:00