Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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vlj
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55ddffaf54
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Another round of big triangle port.
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2014-06-03 20:28:42 +02:00 |
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vlj
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d4fe539385
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Do not write specular value in gi/diffuseenvmap
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2014-06-03 17:40:21 +02:00 |
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Vincent Lejeune
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d4718df127
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Revert "Use some realist order of magnitude of light"
This reverts commit 2aa6676050 .
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2014-04-22 00:44:08 +02:00 |
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vlj
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2aa6676050
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Use some realist order of magnitude of light
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2014-04-21 19:40:10 +02:00 |
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vlj
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0dae1cf911
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Fix negative value that introduces a bug on nvidia
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2014-03-30 21:57:01 +02:00 |
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Vincent Lejeune
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01b88fde9d
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Factorize DecodeNormal from misc shaders.
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2014-03-21 18:17:21 +01:00 |
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Vincent Lejeune
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0c5d5ce96e
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IBL: Fix sampling ignoring cubemap rotation
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2014-03-14 16:51:07 +01:00 |
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Vincent Lejeune
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391053e368
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IBL: Implement IBL
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2014-03-04 23:28:24 +01:00 |
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