Vincent Lejeune
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c4e5a720f7
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
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samuncle
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91736e1941
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Add the support for emit map. For the moment it's only for solid objects
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2014-11-22 15:59:22 +01:00 |
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Vincent Lejeune
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0db951f374
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Try to emulate enery conservation
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2014-10-05 21:53:06 +02:00 |
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Vincent Lejeune
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88954a5d88
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Prepare shader for specmap value
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2014-10-05 02:12:04 +02:00 |
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Vincent Lejeune
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4c6df4821d
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Revert "Do not allow specvalue to be below 0."
This reverts commit 6b4430caaa .
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2014-09-16 00:37:49 +02:00 |
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Vincent Lejeune
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6b4430caaa
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Do not allow specvalue to be below 0.
Just in case it shouldnt be possible anyway.
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2014-09-15 01:06:15 +02:00 |
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Vincent Lejeune
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6ac3d69471
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Play with bindless textures
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2014-08-22 23:48:28 +02:00 |
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Vincent Lejeune
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09d0c2eef5
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Forget a shader + remove shader output
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2014-08-02 00:56:36 +02:00 |
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Vincent Lejeune
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f9c7c3db5e
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Try a fix for intel and kart selection screen.
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2014-07-30 01:25:27 +02:00 |
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Vincent Lejeune
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a35c33e4f6
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Remove ambient
It's already added in the diffuse env pass
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2014-07-29 23:56:48 +02:00 |
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vlj
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883b39591f
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
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vlj
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8fc383206f
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Improve ao and bloom.
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2014-03-30 23:47:19 +02:00 |
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Vincent Lejeune
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340eaa9352
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
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