used in GP as well.
2) Improved game-mode gui to use the new layout engine.
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accelerating have been removed; sound when hitting parts of the track
have been re-enabled.
2) Special handling of smaller karts (wilber/hexley) has been removed.
3) Added option to specify the exact wheel positions for the physics.
4) Added option to move the center of gravity along all three axis
(not only height).
5) Added --kartsize-debug command line option to print the sizes of
each kart (which is useful when specifying the wheel positions).
6) Removed unused entry from stk_config.data.
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2) Cleaned up unused kart physics parameters, added new suspension_travel_cm parameter.
3) Renamed TrackManager::getTrackCount() to getNumberOfTracks() (to follow the same pattern as
getNumberOfKarts()).
4) Minor code cleanup, warnings removal, ...
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2) Fixed the AI calling rescue when crashing repeatedly (which hasn't
d been working since bullet physics was used).
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2) Replaced several sg* data structures and function parameters with
plib independent data structures.
3) Some code cleanup, updated gpl license to 3 in a file or two.
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based) data structures (except for the final call to set the ssg
camera).
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2) Added new vec3 object, which is used to convert all
sg* data structures to btVector3. Replaced more sg*
data structures using vec3.
3) Replaced all individual red,reen,blue values in .kart
files with a single 'rgb' vector entry.
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2) Added a 'final camera': this camera will move forward and turn
when a race is finished to show the finishing line. This is
currently only enabled for the race track.
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esp. in the ramp in tux tollway (reproduced by jumping down the ramp
while doing a wheelie). See r1941 on 0.5rc1 branch.
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parameters somewhat, and made the new explosion code the default.
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does not work good enough, #undef WILD_EXPLOSION, which will just
trigger a rescue instead.
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would get the same number of collectables again.
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2) The faster music is now only triggered for the last 30 seconds
of a race.
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that sometimes happened when crossing triangle boundaries.
2) Started replacing sg functions and data structures with
bullet objects and methods.
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2) Made some camera parameters configureable.
3) Some code cleanup for karts.
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is on a zipper (which happens with the new fort magma track).
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over after a jump (e.g. ramp, or paper plane).
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This is needed now that skidding has been implemented because AI karts
are more likely to crash off the track and onto other parts of the
track.
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and direct hits a bit more severe.
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a null pointer would be accessed.
2) Removed smoke.rgb warning.
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the leader is not the first.
2) AI karts brake if they are ahead of the leader
3) The leader has now the text 'leader' displayed next
to the item.
4) The ranks in the leader results table are now correct
(starting with 1 instead of 2)
5) Fixed two potential bugs, which might result in
triggering an assert.
6) Replaced assert (in case that it should get triggered
again) with useful messages to stderr.
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information is now only managed by the race_manager, no
more in-between objects to transfer information along.
2) The scores for grand prix are now defined in the stk_config.dat
file (10, 8, 6, 5, 4, .., 1, 0, 0) points
3) Bugfix: unlock information wasn't saved anymore. Added specific
saving after unlocking, plus re-inserted the 'generic' save
at the end of STK again.
4) bugfix/work around: Visual Studio complains about incompatible
iterators in sdldrv - apparently caused by using erase, and
then keep on using the iterator.
5) Fixed bug when running a race in a GP again (scores/times
were added each time).
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music, and a special 'faster' music which will be played during the
last track.
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2) Removed 'magic' constant 0.0044 from steering
computation; replaced by DEGREE_TO_RAD, which means
that steering values in stk_config.data and .kart files
have to be divided by about 3.9
3) Added early cancellation of parachute when a slow down
of 30% is reached (defined in stk_config.data). This allows
karts to brake and get rid of the parachute earlier.
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of only a higher acceleration).
2) Code cleanup (removed unused functions and config parameters).
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incorrectly be rescued. This fix avoids the problem (the raycast for
terrain detection actually starts under the track) by letting the ray
start a certain epsilon higher.
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which the shortcut was detected, and not to the last valid sector).
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2) Moved more track specific textures into corresponding track subdirectories.
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by changing the size of the physical model to be the same
as the tuxkart.
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is being rescued, this kart could not be driven
anymore (till it was rescued again).
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so that they don't slide downhill during countdown.
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