updated the (c) line of all files to -2013, added missing (c),
changed format in some cases so that it will be easier in
the future to change them by script. No actualy code change.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14447 178a84e3-b1eb-0310-8ba1-8eac791a3b58
(crash happened most likely if a bowling ball exploded before
it was updated once - in this case m_material was not set).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9312 178a84e3-b1eb-0310-8ba1-8eac791a3b58
for water splashes is now being detected. Note: existing tracks
need to be updated.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7706 178a84e3-b1eb-0310-8ba1-8eac791a3b58
against the dynamics world, it's now using a raycast against the triangle
mesh only (i.e. a single collision body instead of the whole world).
Besides being faster, this will allow raycasts with material detection
against the 'gfx' (surface) mesh.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7694 178a84e3-b1eb-0310-8ba1-8eac791a3b58
(and below water meshes), so that water splashes can be displayed at
the proper position (not used atm).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7665 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Changed several animated meshes/scene nodes to use more
general mesh/scene nodes.
3) General many more fixes for changed coordinate systems.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/switch_coordinate_system@4926 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Replaced many (though not all yet) snprintf with ostringstream
(getting rid of the maximum length of messages).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3034 178a84e3-b1eb-0310-8ba1-8eac791a3b58