Vincent Lejeune
dea23d7a69
Properly reapply HD3000 particle fix
2014-09-10 18:57:40 +02:00
Vincent Lejeune
e77b5dddeb
Revert "Forgot to fix a particle shader for hd3000"
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This reverts commit 48fcea8ee8
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2014-09-10 18:57:03 +02:00
Vincent Lejeune
48fcea8ee8
Forgot to fix a particle shader for hd3000
2014-09-10 18:09:38 +02:00
Vincent Lejeune
dc02eec7b6
Port particle rendering shaders too.
2014-08-13 21:04:03 +02:00
Vincent Lejeune
58c094917e
Use an header included in every shaders.
2014-08-02 00:50:56 +02:00
vlj
883b39591f
Width and height are passed by UBO
2014-05-17 02:39:55 +02:00
Vincent Lejeune
f49dfbc51f
Fix flip particle shader.
2014-03-26 20:58:13 +01:00
Vincent Lejeune
af862cb6c5
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
Vincent Lejeune
0243546e4d
Use an openGL 3.3 compatibility context when available.
2014-02-12 22:16:10 +01:00
vincentlj
80faf282dc
GPUParticles: Fix glsl versions.
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Only heightmap sim require version 140.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14995 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 17:42:43 +00:00
vincentlj
af81015fcd
GPUParticles: Use different shaders to avoid unneeded uniforms.
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Heightmap affector is temporarly disabled.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14993 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 17:26:57 +00:00