Disable upright constraint when having changed gravity.
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@ -1102,16 +1102,19 @@ void Kart::update(float dt)
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if (!m_flying)
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{
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// When really on air, free fly, when near ground, try to glide / adjust for landing
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// If zipped, be stable, so ramp+zipper can allow nice jumps without scripting the fly
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if(!isNearGround() &&
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m_max_speed->getSpeedIncreaseTimeLeft(MaxSpeed::MS_INCREASE_ZIPPER)<=0.0f )
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// When really on air, free fly, when near ground, try to glide /
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// adjust for landing. If zipped, be stable, so ramp+zipper can
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// allow nice jumps without scripting the fly
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// Also disable he upright constraint when gravity is changed by
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// the terrain
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if( (!isNearGround() &&
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m_max_speed->getSpeedIncreaseTimeLeft(MaxSpeed::MS_INCREASE_ZIPPER)<=0.0f ) ||
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(getMaterial() && getMaterial()->hasGravity()) )
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m_uprightConstraint->setLimit(M_PI);
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else
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m_uprightConstraint->setLimit(m_kart_properties->getUprightTolerance());
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}
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// TODO: hiker said this probably will be moved to btKart or so when updating bullet engine.
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// Neutralize any yaw change if the kart leaves the ground, so the kart falls more or less
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// straight after jumping, but still allowing some "boat shake" (roll and pitch).
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