Also search for directories with the name 'build' for the editor
(not only bld), which is the documented name to use for the editor.
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@ -153,12 +153,20 @@ Section "Main Section" SecMain
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File ${EXEC_PATH}
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; Check various options for the editor. Note that us devs mostly use 'bld',
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; but documented is the name 'build'
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${!setIfUndefinedAndExists} EDITOR_PATH ..\..\..\editor\bld\RelWithDebInfo
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${!setIfUndefinedAndExists} EDITOR_PATH ..\..\..\editor\bld\Release
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${!setIfUndefinedAndExists} EDITOR_PATH ..\..\..\stk-editor\bld\RelWithDebInfo
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${!setIfUndefinedAndExists} EDITOR_PATH ..\..\..\stk-editor\bld\Release
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${!setIfUndefinedAndExists} EDITOR_PATH ..\..\..\supertuxkart-editor\bld\RelWithDebInfo
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${!setIfUndefinedAndExists} EDITOR_PATH ..\..\..\supertuxkart-editor\bld\Release
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${!setIfUndefinedAndExists} EDITOR_PATH ..\..\..\editor\build\RelWithDebInfo
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${!setIfUndefinedAndExists} EDITOR_PATH ..\..\..\editor\build\Release
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${!setIfUndefinedAndExists} EDITOR_PATH ..\..\..\stk-editor\build\RelWithDebInfo
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${!setIfUndefinedAndExists} EDITOR_PATH ..\..\..\stk-editor\build\Release
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${!setIfUndefinedAndExists} EDITOR_PATH ..\..\..\supertuxkart-editor\build\RelWithDebInfo
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${!setIfUndefinedAndExists} EDITOR_PATH ..\..\..\supertuxkart-editor\build\Release
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!ifdef EDITOR_PATH
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File ${EDITOR_PATH}\supertuxkart-editor.exe ${EDITOR_PATH}\supertuxkart-editor.pdb
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