More FIXME cleanup
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7233 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -430,7 +430,6 @@ void DynamicRibbonWidget::addAnimatedItem( const irr::core::stringw& user_name,
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FIXME: remove this unclean thing, I think irrlicht provides this feature:
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FIXME: remove this unclean thing, I think irrlicht provides this feature:
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virtual void IGUIElement::OnPostRender (u32 timeMs)
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virtual void IGUIElement::OnPostRender (u32 timeMs)
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\brief animate the element and its children.
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\brief animate the element and its children.
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FIXME 2: I think it will remain in the needsUpdate even when leaving the screen?
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*/
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*/
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GUIEngine::needsUpdate.push_back(this);
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GUIEngine::needsUpdate.push_back(this);
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}
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}
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@ -55,7 +55,6 @@ void ModelViewWidget::add()
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FIXME: remove this unclean thing, I think irrlicht provides this feature:
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FIXME: remove this unclean thing, I think irrlicht provides this feature:
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virtual void IGUIElement::OnPostRender (u32 timeMs)
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virtual void IGUIElement::OnPostRender (u32 timeMs)
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\brief animate the element and its children.
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\brief animate the element and its children.
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FIXME 2: I think it will remain in the needsUpdate even when leaving the screen?
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*/
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*/
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GUIEngine::needsUpdate.push_back(this);
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GUIEngine::needsUpdate.push_back(this);
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13
src/main.cpp
13
src/main.cpp
@ -92,7 +92,8 @@ void cmdLineHelp (char* invocation)
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" --list-karts Show available karts.\n"
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" --list-karts Show available karts.\n"
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" --laps N Define number of laps to N.\n"
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" --laps N Define number of laps to N.\n"
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" --mode N N=1 novice, N=2 driver, N=3 racer.\n"
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" --mode N N=1 novice, N=2 driver, N=3 racer.\n"
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//FIXME" --players n Define number of players to between 1 and 4.\n"
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// TODO: add back "--players" switch
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//" --players n Define number of players to between 1 and 4.\n"
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" --item STYLE Use STYLE as your item style.\n"
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" --item STYLE Use STYLE as your item style.\n"
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" -f, --fullscreen Select fullscreen display.\n"
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" -f, --fullscreen Select fullscreen display.\n"
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" -w, --windowed Windowed display (default).\n"
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" -w, --windowed Windowed display (default).\n"
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@ -443,9 +444,11 @@ int handleCmdLine(int argc, char **argv)
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|| !strcmp(argv[i], "-N") )
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|| !strcmp(argv[i], "-N") )
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{
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{
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UserConfigParams::m_no_start_screen = true;
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UserConfigParams::m_no_start_screen = true;
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//FIXME} else if ( !strcmp(argv[i], "--reverse") ) {
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//FIXME:fprintf ( stdout, "Enabling reverse mode.\n" ) ;
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// TODO: reverse switch
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//FIXME:raceSetup.reverse = 1;
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//} else if ( !strcmp(argv[i], "--reverse") ) {
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//fprintf ( stdout, "Enabling reverse mode.\n" ) ;
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//raceSetup.reverse = 1;
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}
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}
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else if ( !strcmp(argv[i], "--mirror") )
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else if ( !strcmp(argv[i], "--mirror") )
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{
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{
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@ -463,7 +466,7 @@ int handleCmdLine(int argc, char **argv)
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race_manager->setNumLaps(atoi(argv[i+1]));
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race_manager->setNumLaps(atoi(argv[i+1]));
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i++;
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i++;
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}
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}
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/* FIXME:
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/* TODO: add back --players" switch
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else if ( !strcmp(argv[i], "--players") && i+1<argc ) {
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else if ( !strcmp(argv[i], "--players") && i+1<argc ) {
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raceSetup.numPlayers = atoi(argv[i+1]);
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raceSetup.numPlayers = atoi(argv[i+1]);
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@ -250,7 +250,6 @@ void RaceSetupScreen::init()
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break;
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break;
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}
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}
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//FIXME: it's unclear to me whether I must add a listener everytime init is called or not
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m_mode_listener = new GameModeRibbonListener(this);
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m_mode_listener = new GameModeRibbonListener(this);
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w2->registerHoverListener(m_mode_listener);
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w2->registerHoverListener(m_mode_listener);
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}
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}
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