Added support for bullet debug view (still somewhat buggy, karts are
not shown correctly atm). git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3442 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -19,7 +19,6 @@
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#include "main_loop.hpp"
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// #include <SDL/SDL.h>
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#include <assert.h>
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#include "history.hpp"
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#include "input/input_manager.hpp"
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@@ -202,9 +201,8 @@ void MainLoop::run()
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input_manager->update(dt);
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#ifdef HAVE_IRRLICHT
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if(!user_config->m_bullet_debug)
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irr_driver->update(dt);
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irr_driver->update(dt);
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// FIXME hacky hacky FPS reporting
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// it should be moved to the right place when on screen display is done
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#if 0
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@@ -228,10 +226,6 @@ void MainLoop::run()
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}
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} // no else, or you get over 50 'printf ("FPS below 1!\n")' easily
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if (printFPS) printf("FPS %3d<%3d<%3d\n", minFPS, fps, maxFPS);
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#endif
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#else
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glFlush();
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SDL_GL_SwapBuffers();
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#endif
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} // while !m_exit
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} // run
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