Show a ghost hat for ghost kart
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@ -570,7 +570,8 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool human_playe
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m_animated_node->getJointNode(m_hat_bone.c_str()) : node;
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m_animated_node->getJointNode(m_hat_bone.c_str()) : node;
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scene::IMesh* hat_mesh = irr_driver->getAnimatedMesh
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scene::IMesh* hat_mesh = irr_driver->getAnimatedMesh
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(file_manager->getAsset(FileManager::MODEL, m_hat_name));
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(file_manager->getAsset(FileManager::MODEL, m_hat_name));
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scene::ISceneNode* node = irr_driver->addMesh(hat_mesh, "hat", parent);
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scene::ISceneNode* node = irr_driver->addMesh(hat_mesh, "hat", parent,
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getRenderInfo());
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configNode(node, *m_hat_location, bone_attachment ?
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configNode(node, *m_hat_location, bone_attachment ?
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getInverseBoneMatrix(m_hat_bone) : core::matrix4());
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getInverseBoneMatrix(m_hat_bone) : core::matrix4());
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}
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}
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