updated menus for battle mode. 1) don't add AI karts 2) don't show useless screens like kart amount or AI difficulty
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2357 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -75,38 +75,44 @@ RaceOptions::RaceOptions()
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// Difficulty
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// Difficulty
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// ==========
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// ==========
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widget_manager->addTextWgt( WTOK_DIFFICULTY_TITLE, DESC_WIDTH, 7, _("Difficulty") );
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// if there is no AI, no point asking for its difficulty...
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widget_manager->hideWgtRect(WTOK_DIFFICULTY_TITLE);
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// There's also no point asking the player for the amount of karts
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widget_manager->setWgtTextSize(WTOK_DIFFICULTY_TITLE, WGT_FNT_LRG);
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// since tt will always be the same as the number of human players
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widget_manager->addTextButtonWgt( WTOK_DIFFICULTY_DOWN, 3, 7, " < " );
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if(!RaceManager::isBattleMode( race_manager->getMinorMode() ))
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{
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widget_manager->addTextWgt( WTOK_DIFFICULTY, ITEM_WIDTH, 7, getDifficultyString(m_difficulty));
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widget_manager->addTextWgt( WTOK_DIFFICULTY_TITLE, DESC_WIDTH, 7, _("Difficulty") );
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widget_manager->setWgtBorderPercentage( WTOK_DIFFICULTY, 10 );
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widget_manager->hideWgtRect(WTOK_DIFFICULTY_TITLE);
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widget_manager->showWgtBorder( WTOK_DIFFICULTY );
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widget_manager->setWgtTextSize(WTOK_DIFFICULTY_TITLE, WGT_FNT_LRG);
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widget_manager->hideWgtRect( WTOK_DIFFICULTY );
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widget_manager->addTextButtonWgt( WTOK_DIFFICULTY_DOWN, 3, 7, " < " );
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widget_manager->addTextButtonWgt( WTOK_DIFFICULTY_UP, 3, 7, " > " );
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widget_manager->addTextWgt( WTOK_DIFFICULTY, ITEM_WIDTH, 7, getDifficultyString(m_difficulty));
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widget_manager->setWgtBorderPercentage( WTOK_DIFFICULTY, 10 );
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widget_manager->breakLine();
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widget_manager->showWgtBorder( WTOK_DIFFICULTY );
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widget_manager->hideWgtRect( WTOK_DIFFICULTY );
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// Number of karts
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// ===============
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widget_manager->addTextButtonWgt( WTOK_DIFFICULTY_UP, 3, 7, " > " );
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widget_manager->addTextWgt( WTOK_KARTS_TITLE, DESC_WIDTH, 7, _("Number of karts") );
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widget_manager->hideWgtRect(WTOK_KARTS_TITLE);
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widget_manager->breakLine();
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widget_manager->setWgtTextSize(WTOK_KARTS_TITLE, WGT_FNT_LRG);
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widget_manager->addTextButtonWgt( WTOK_KARTS_DOWN, 3, 7, " < " );
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// Number of karts
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// ===============
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char string_num_karts[MAX_MESSAGE_LENGTH];
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widget_manager->addTextWgt( WTOK_KARTS_TITLE, DESC_WIDTH, 7, _("Number of karts") );
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snprintf(string_num_karts, MAX_MESSAGE_LENGTH, "%d", m_num_karts);
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widget_manager->hideWgtRect(WTOK_KARTS_TITLE);
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widget_manager->addTextWgt( WTOK_KARTS, ITEM_WIDTH, 7, string_num_karts );
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widget_manager->setWgtTextSize(WTOK_KARTS_TITLE, WGT_FNT_LRG);
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widget_manager->setWgtBorderPercentage( WTOK_KARTS, 10 );
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widget_manager->addTextButtonWgt( WTOK_KARTS_DOWN, 3, 7, " < " );
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widget_manager->showWgtBorder( WTOK_KARTS );
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widget_manager->hideWgtRect( WTOK_KARTS );
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char string_num_karts[MAX_MESSAGE_LENGTH];
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snprintf(string_num_karts, MAX_MESSAGE_LENGTH, "%d", m_num_karts);
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widget_manager->addTextButtonWgt( WTOK_KARTS_UP, 3, 7, " > " );
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widget_manager->addTextWgt( WTOK_KARTS, ITEM_WIDTH, 7, string_num_karts );
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widget_manager->setWgtBorderPercentage( WTOK_KARTS, 10 );
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widget_manager->breakLine();
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widget_manager->showWgtBorder( WTOK_KARTS );
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widget_manager->hideWgtRect( WTOK_KARTS );
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widget_manager->addTextButtonWgt( WTOK_KARTS_UP, 3, 7, " > " );
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widget_manager->breakLine();
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}
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// Number of laps
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// Number of laps
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// ==============
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// ==============
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if( race_manager->getMajorMode() != RaceManager::MAJOR_MODE_GRAND_PRIX &&
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if( race_manager->getMajorMode() != RaceManager::MAJOR_MODE_GRAND_PRIX &&
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@ -146,6 +152,11 @@ RaceOptions::RaceOptions()
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// Select 'start' by default.
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// Select 'start' by default.
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widget_manager->setSelectedWgt( WTOK_START );
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widget_manager->setSelectedWgt( WTOK_START );
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// hack. in battle mode this screen is totally useless. so I'm calling 'select'
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// to select the start button, so the screen is entirely skipped (FIXME - find cleaner way)
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if(RaceManager::isBattleMode( race_manager->getMinorMode() )) select();
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} // RaceOptions
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} // RaceOptions
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -268,7 +279,13 @@ void RaceOptions::select()
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race_manager->setDifficulty( RaceManager::RD_EASY );
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race_manager->setDifficulty( RaceManager::RD_EASY );
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}
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}
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race_manager->setNumKarts(m_num_karts);
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// if there is no AI, there's no point asking the player for the amount of karts.
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// It will always be the same as the number of human players
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if(RaceManager::isBattleMode( race_manager->getMinorMode() ))
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race_manager->setNumKarts(race_manager->getNumLocalPlayers());
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else
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race_manager->setNumKarts(m_num_karts);
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if( race_manager->getMajorMode() != RaceManager::MAJOR_MODE_GRAND_PRIX &&
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if( race_manager->getMajorMode() != RaceManager::MAJOR_MODE_GRAND_PRIX &&
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RaceManager::modeHasLaps( race_manager->getMinorMode() ) )
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RaceManager::modeHasLaps( race_manager->getMinorMode() ) )
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@ -28,6 +28,7 @@ RandomGenerator::RandomGenerator()
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m_a = 1103515245;
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m_a = 1103515245;
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m_c = 12345;
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m_c = 12345;
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m_all_random_generators.push_back(this);
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m_all_random_generators.push_back(this);
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m_random_value = 3141591;
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} // RandomGenerator
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} // RandomGenerator
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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@ -62,7 +63,7 @@ void RandomGenerator::seed(int s)
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int RandomGenerator::get(int n)
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int RandomGenerator::get(int n)
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{
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{
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m_random_value = m_random_value*m_a+m_c;
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m_random_value = m_random_value*m_a+m_c;
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return m_random_value % n;
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return (m_random_value >> 8) % n;
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} // get
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} // get
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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